progcall.h 3.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWPhys *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/progcall.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 2/24/99 10:04a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef PROGCALL_H
  39. #define PROGCALL_H
  40. /*
  41. ** This is the base class definition for a progress callback to be used with some of the
  42. ** more expensive functions in the physics system. Derive your own class and override the
  43. ** methods you want to intercept (probably just Notify_Completed).
  44. */
  45. class ProgressCallbackClass
  46. {
  47. public:
  48. ProgressCallbackClass(void);
  49. virtual ~ProgressCallbackClass(void);
  50. virtual void Reset(void);
  51. virtual void Add_Cost(int amount);
  52. virtual void Notify_Completed(int amount);
  53. float Percent_Done(void);
  54. protected:
  55. int TotalCost;
  56. int Completed;
  57. };
  58. #endif