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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/projectormanager.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 9/15/00 9:57a $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef PROJECTORMANAGER_H
- #define PROJECTORMANAGER_H
- #include "always.h"
- #include "bittype.h"
- #include "wwstring.h"
- class RenderObjClass;
- class TexProjectClass;
- class ChunkLoadClass;
- class ChunkSaveClass;
- class ProjectorManagerDefClass;
- /**
- ** ProjectorManagerClass
- ** This class is meant to be embedded in a phyisics object and simply manages the
- ** chore of updating the transforms for texture projectors which are attached
- ** to bones in a model
- */
- class ProjectorManagerClass
- {
- public:
- ProjectorManagerClass(void);
- ~ProjectorManagerClass(void);
-
- enum
- {
- IS_ANIMATED = 0x00000001,
- };
- void Init(const ProjectorManagerDefClass & def,RenderObjClass * model);
- void Update_From_Model(RenderObjClass * model);
- void Set_Flag(int flag,bool onoff) { (onoff ? Flags |= flag : Flags &= ~flag); }
- bool Get_Flag(int flag) { return ((Flags & flag) == flag); }
- protected:
-
- void Free(void);
- uint16 Flags;
- uint16 ProjectorBoneIndex;
- TexProjectClass * Projector;
- };
- /**
- ** ProjectorManagerDefClass
- ** This class is meant to be a component of a definition class for a physics object
- ** which has a ProjectorManager. The member variables of this class are public since
- ** various physics def classes make them directly editable.
- */
- class ProjectorManagerDefClass
- {
- public:
- ProjectorManagerDefClass(void);
- ~ProjectorManagerDefClass(void);
- void Validate_Parameters(void);
- bool Save(ChunkSaveClass &csave);
- bool Load(ChunkLoadClass &cload);
- public:
- bool IsEnabled; // should this object create a projector
- bool IsPerspective; // is this a perspective projection
- bool IsAdditive; // is this an additive projection
- bool IsAnimated; // is this projector animated (attached to a bone that animates?)
- float OrthoWidth; // width of the orthographic projection
- float OrthoHeight; // height of the orthographic projection
- float HorizontalFOV; // horizontal field of view
- float VerticalFOV; // vertical field of view
- float NearZ; // near clip plane
- float FarZ; // far clip plane
- float Intensity; // intensity of the projector
- StringClass TextureName; // name of texture to project
- StringClass BoneName; // name of the bone which should control the projector
- };
- /*
- ** Use this macro to make all of the member variables in a ProjectorManagerDefClass editable.
- ** The first parameter to the macro is the type-name of your class (e.g. StaticAnimPhysDefClass) and
- ** the second parameter is the name of the member variable which is a ProjectorManagerDefClass.
- */
- #define PROJECTORMANAGERDEF_EDITABLE_PARAMS( class_name , member_name ) \
- PARAM_SEPARATOR( class_name, "Texture Projector Settings"); \
- NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_BOOL, member_name ## .IsEnabled, "EnableProjector"); \
- NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_BOOL, member_name ## .IsPerspective, "Perspective Projection" ); \
- NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_BOOL, member_name ## .IsAdditive, "Projector Is Additive" ); \
- NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_BOOL, member_name ## .IsAnimated, "Projector Is Animated" ); \
- NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .OrthoWidth , 0.01f , 1000.0f, "meters","Ortho Width" ); \
- NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .OrthoHeight , 0.01f , 1000.0f, "meters","Ortho Height" ); \
- NAMED_ANGLE_EDITABLE_PARAM( class_name , member_name ## .HorizontalFOV, DEG_TO_RADF(0.01f), DEG_TO_RADF(89.99f), "Horizontal FOV" ); \
- NAMED_ANGLE_EDITABLE_PARAM( class_name , member_name ## .VerticalFOV, DEG_TO_RADF(0.01f), DEG_TO_RADF(89.99f), "Vertical FOV" ); \
- NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .NearZ , 0.01f , 1000.0f, "meters","NearZ" ); \
- NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .FarZ , 0.01f , 1000.0f, "meters","FarZ" ); \
- NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .Intensity , 0.01f , 1.0f, "","Intensity" ); \
- FILENAME_PARAM ( class_name , member_name ## .TextureName, "Texture files", ".tga"); \
- NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_STRING, member_name ## .BoneName, "BoneName" );
- #endif
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