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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/pscene_decal.cpp $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 6/29/01 11:37a $*
- * *
- * $Revision:: 9 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "pscene.h"
- #include "colmathaabox.h"
- #include "assetmgr.h"
- #include "vertmaterial.h"
- #include "camera.h"
- #include "physdecalsys.h"
- #include "phys.h"
- /*
- ** PhysicsSceneClass Decal Methods
- */
- void PhysicsSceneClass::Allocate_Decal_Resources(void)
- {
- WWASSERT(DecalSystem == NULL);
- DecalSystem = new PhysDecalSysClass(this);
- }
- void PhysicsSceneClass::Release_Decal_Resources(void)
- {
- if (DecalSystem != NULL) {
- delete DecalSystem;
- }
- }
- int PhysicsSceneClass::Create_Decal
- (
- const Matrix3D & tm,
- const char * texture_name,
- float radius,
- bool is_permanent,
- bool apply_to_translucent_meshes,
- PhysClass * only_this_obj
- )
- {
- WWASSERT(DecalSystem != NULL);
- return DecalSystem->Create_Decal(tm,texture_name,radius,is_permanent,apply_to_translucent_meshes,only_this_obj);
- }
- bool PhysicsSceneClass::Remove_Decal(uint32 id)
- {
- WWASSERT(DecalSystem != NULL);
- return DecalSystem->Remove_Decal(id);
- }
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