ridermanager.cpp 4.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWPhys *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/ridermanager.cpp $*
  25. * *
  26. * Original Author:: Greg Hjelstrom *
  27. * *
  28. * $Author:: Greg_h $*
  29. * *
  30. * $Modtime:: 9/09/01 2:53p $*
  31. * *
  32. * $Revision:: 4 $*
  33. * *
  34. *---------------------------------------------------------------------------------------------*
  35. * Functions: *
  36. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  37. #include "ridermanager.h"
  38. #include "phys.h"
  39. RiderManagerClass::RiderManagerClass(void)
  40. {
  41. }
  42. RiderManagerClass::~RiderManagerClass(void)
  43. {
  44. // Tell all riders to unlink from us. (they're also going to call back to Unlink_Rider
  45. // but we'll just handle that since it makes the interfaces simpler)
  46. while (RiderList.Peek_Head()) {
  47. PhysClass * obj = RiderList.Remove_Head();
  48. obj->Link_To_Carrier(NULL);
  49. }
  50. }
  51. void RiderManagerClass::Link_Rider(PhysClass * obj)
  52. {
  53. WWASSERT(!RiderList.Contains(obj));
  54. RiderList.Add(obj);
  55. }
  56. void RiderManagerClass::Unlink_Rider(PhysClass * obj)
  57. {
  58. RiderList.Remove(obj);
  59. }
  60. bool RiderManagerClass::Contains(PhysClass * obj)
  61. {
  62. return RiderList.Contains(obj);
  63. }
  64. void RiderManagerClass::Move_Riders(const Matrix3D & delta,RenderObjClass * carrier_sub_obj)
  65. {
  66. // for now, only handling translation
  67. Vector3 move;
  68. delta.Get_Translation(&move);
  69. // make all riders which are riding on this subobject ignore each other since they are
  70. // going to move together
  71. NonRefPhysListIterator it(&RiderList);
  72. for (it.First(); !it.Is_Done(); it.Next()) {
  73. PhysClass * physobj = it.Peek_Obj();
  74. if ((carrier_sub_obj == NULL) || (physobj->Peek_Carrier_Sub_Object() == carrier_sub_obj)) {
  75. it.Peek_Obj()->Inc_Ignore_Counter();
  76. }
  77. }
  78. // move all of the riders (again, moving only the ones on the specified sub-object)
  79. for (it.First(); !it.Is_Done(); it.Next()) {
  80. PhysClass * physobj = it.Peek_Obj();
  81. if ((carrier_sub_obj == NULL) || (physobj->Peek_Carrier_Sub_Object() == carrier_sub_obj)) {
  82. it.Peek_Obj()->Push(move);
  83. }
  84. }
  85. // clear all of the riders ignore bits
  86. for (it.First(); !it.Is_Done(); it.Next()) {
  87. PhysClass * physobj = it.Peek_Obj();
  88. if ((carrier_sub_obj == NULL) || (physobj->Peek_Carrier_Sub_Object() == carrier_sub_obj)) {
  89. it.Peek_Obj()->Dec_Ignore_Counter();
  90. }
  91. }
  92. }