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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/ridermanager.cpp $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 9/09/01 2:53p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "ridermanager.h"
- #include "phys.h"
- RiderManagerClass::RiderManagerClass(void)
- {
- }
- RiderManagerClass::~RiderManagerClass(void)
- {
- // Tell all riders to unlink from us. (they're also going to call back to Unlink_Rider
- // but we'll just handle that since it makes the interfaces simpler)
- while (RiderList.Peek_Head()) {
- PhysClass * obj = RiderList.Remove_Head();
- obj->Link_To_Carrier(NULL);
- }
- }
- void RiderManagerClass::Link_Rider(PhysClass * obj)
- {
- WWASSERT(!RiderList.Contains(obj));
- RiderList.Add(obj);
- }
- void RiderManagerClass::Unlink_Rider(PhysClass * obj)
- {
- RiderList.Remove(obj);
- }
- bool RiderManagerClass::Contains(PhysClass * obj)
- {
- return RiderList.Contains(obj);
- }
- void RiderManagerClass::Move_Riders(const Matrix3D & delta,RenderObjClass * carrier_sub_obj)
- {
- // for now, only handling translation
- Vector3 move;
- delta.Get_Translation(&move);
-
- // make all riders which are riding on this subobject ignore each other since they are
- // going to move together
- NonRefPhysListIterator it(&RiderList);
- for (it.First(); !it.Is_Done(); it.Next()) {
- PhysClass * physobj = it.Peek_Obj();
- if ((carrier_sub_obj == NULL) || (physobj->Peek_Carrier_Sub_Object() == carrier_sub_obj)) {
- it.Peek_Obj()->Inc_Ignore_Counter();
- }
- }
- // move all of the riders (again, moving only the ones on the specified sub-object)
- for (it.First(); !it.Is_Done(); it.Next()) {
- PhysClass * physobj = it.Peek_Obj();
- if ((carrier_sub_obj == NULL) || (physobj->Peek_Carrier_Sub_Object() == carrier_sub_obj)) {
- it.Peek_Obj()->Push(move);
- }
- }
- // clear all of the riders ignore bits
- for (it.First(); !it.Is_Done(); it.Next()) {
- PhysClass * physobj = it.Peek_Obj();
- if ((carrier_sub_obj == NULL) || (physobj->Peek_Carrier_Sub_Object() == carrier_sub_obj)) {
- it.Peek_Obj()->Dec_Ignore_Counter();
- }
- }
- }
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