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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/ridermanager.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 9/09/01 2:54p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef RIDERMANAGER_H
- #define RIDERMANAGER_H
- #include "always.h"
- #include "physlist.h"
- class Matrix3D;
- class RenderObjClass;
- /**
- ** RiderManagerClass
- ** This object is meant to be embedded in physics objects which can have other
- ** physics objects ride on/in them. It keeps track of the objects which are attached
- ** and provides functions for updating all of them when you move.
- */
- class RiderManagerClass
- {
- public:
- RiderManagerClass(void);
- ~RiderManagerClass(void);
- void Link_Rider(PhysClass * obj);
- void Unlink_Rider(PhysClass * obj);
- bool Contains(PhysClass * obj);
- void Move_Riders(const Matrix3D & delta,RenderObjClass * carrier_sub_obj = NULL);
- NonRefPhysListClass * Get_Rider_List(void) { return &RiderList; }
- protected:
- NonRefPhysListClass RiderList;
- };
- #endif
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