shakeablestaticphys.h 4.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWPhys *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/shakeablestaticphys.h $*
  25. * *
  26. * Original Author:: Greg Hjelstrom *
  27. * *
  28. * $Author:: Greg_h $*
  29. * *
  30. * $Modtime:: 8/17/01 8:27p $*
  31. * *
  32. * $Revision:: 3 $*
  33. * *
  34. *---------------------------------------------------------------------------------------------*
  35. * Functions: *
  36. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  37. #ifndef SHAKEABLESTATICPHYS_H
  38. #define SHAKEABLESTATICPHYS_H
  39. #include "always.h"
  40. #include "staticanimphys.h"
  41. class ShakeableStaticPhysDefClass;
  42. /**
  43. ** ShakeableStaticPhysClass
  44. ** This is a static animated physics class which plays its animation as a "shaking" effect
  45. ** when it is collided with
  46. */
  47. class ShakeableStaticPhysClass : public StaticAnimPhysClass
  48. {
  49. public:
  50. // Constructor and Destructor
  51. ShakeableStaticPhysClass( void );
  52. virtual ~ShakeableStaticPhysClass( void );
  53. // Definitions
  54. void Init(const ShakeableStaticPhysDefClass & definition);
  55. const ShakeableStaticPhysDefClass * Get_ShakeableStaticPhysDef(void) const { WWASSERT( Definition ); return (ShakeableStaticPhysDefClass *)Definition; }
  56. // Play the animation once from start to end, typically going to be called from collision handling code
  57. void Play_Animation(void);
  58. // Save / Load
  59. virtual bool Save(ChunkSaveClass & csave);
  60. virtual bool Load(ChunkLoadClass & cload);
  61. virtual const PersistFactoryClass & Get_Factory(void) const;
  62. };
  63. /*
  64. ** ShakeableStaticPhysClass
  65. */
  66. class ShakeableStaticPhysDefClass : public StaticAnimPhysDefClass
  67. {
  68. public:
  69. ShakeableStaticPhysDefClass(void);
  70. virtual uint32 Get_Class_ID(void) const;
  71. virtual const char * Get_Type_Name(void) { return "ShakeableStaticPhysDef"; }
  72. virtual bool Is_Type(const char *);
  73. virtual PersistClass * Create(void) const ;
  74. virtual bool Save(ChunkSaveClass & csave);
  75. virtual bool Load(ChunkLoadClass & cload);
  76. virtual const PersistFactoryClass & Get_Factory(void) const;
  77. DECLARE_EDITABLE( ShakeableStaticPhysDefClass, StaticAnimPhysDefClass );
  78. protected:
  79. friend class ShakeableStaticPhysClass;
  80. };
  81. #endif //SHAKEABLESTATICPHYS_H