terrainmaterial.h 4.6 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : leveledit *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/terrainmaterial.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 3/08/02 2:49p $*
  29. * *
  30. * $Revision:: 4 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __TERRAINMATERIAL_H
  39. #define __TERRAINMATERIAL_H
  40. #include "wwstring.h"
  41. #include "refcount.h"
  42. //////////////////////////////////////////////////////////////////////
  43. // Forward declarations
  44. //////////////////////////////////////////////////////////////////////
  45. class TextureClass;
  46. class ChunkSaveClass;
  47. class ChunkLoadClass;
  48. //////////////////////////////////////////////////////////////////////
  49. //
  50. // TerrainMaterialClass
  51. //
  52. //////////////////////////////////////////////////////////////////////
  53. class TerrainMaterialClass : public RefCountClass
  54. {
  55. public:
  56. ///////////////////////////////////////////////////////////////////
  57. // Public constructors/destructors
  58. ///////////////////////////////////////////////////////////////////
  59. TerrainMaterialClass (void);
  60. virtual ~TerrainMaterialClass (void);
  61. ///////////////////////////////////////////////////////////////////
  62. // Public methods
  63. ///////////////////////////////////////////////////////////////////
  64. //
  65. // Texture support
  66. //
  67. TextureClass * Peek_Texture (void) { return Texture; }
  68. const char * Get_Texture_Name (void) { return TextureName; }
  69. void Set_Texture (const char *texture_name);
  70. //
  71. // UV mapping control
  72. //
  73. void Set_Meters_Per_Tile (float value) { MetersPerTile = value; }
  74. float Get_Meters_Per_Tile (void) const { return MetersPerTile; }
  75. void Mirror_UVs (bool onoff) { AreUVsMirrored = onoff; }
  76. bool Are_UVs_Mirrored (void) const { return AreUVsMirrored; }
  77. //
  78. // Surface type support
  79. //
  80. void Set_Surface_Type (int type);
  81. int Get_Surface_Type (void) { return SurfaceType; }
  82. //
  83. // Save/load support
  84. //
  85. bool Save (ChunkSaveClass &csave);
  86. bool Load (ChunkLoadClass &cload);
  87. void Load_Variables (ChunkLoadClass &cload);
  88. protected:
  89. ///////////////////////////////////////////////////////////////////
  90. // Protected methods
  91. ///////////////////////////////////////////////////////////////////
  92. ///////////////////////////////////////////////////////////////////
  93. // Protected member data
  94. ///////////////////////////////////////////////////////////////////
  95. StringClass TextureName;
  96. TextureClass * Texture;
  97. float MetersPerTile;
  98. bool AreUVsMirrored;
  99. int SurfaceType;
  100. };
  101. #endif //__TERRAINMATERIAL_H