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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/timeddecophys.cpp $*
- * *
- * Author:: Byon Garrabrant *
- * *
- * $Modtime:: 9/24/00 1:14p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "timeddecophys.h"
- //#include "rendobj.h"
- #include "persistfactory.h"
- #include "simpledefinitionfactory.h"
- #include "wwphysids.h"
- #include "wwhack.h"
- #include "wwprofile.h"
- //#include "part_emt.h"
- DECLARE_FORCE_LINK(timeddecophys);
- /****************************************************************************************************
- **
- ** TimedDecorationPhysClass Implementation
- **
- ****************************************************************************************************/
- /*
- ** Persist factory for TimedDecorationPhysClass
- */
- SimplePersistFactoryClass<TimedDecorationPhysClass,PHYSICS_CHUNKID_TIMEDDECORATIONPHYS> _TimedDecoPhysFactory;
- /*
- ** Chunk-ID's used by TimedDecoPhys
- */
- enum
- {
- TIMEDDECOPHYS_CHUNK_DECOPHYS = 0x005160000, // decophys class data
- TIMEDDECOPHYS_CHUNK_VARIABLES,
- TIMEDDECOPHYS_VARIABLE_LIFETIME = 0x00,
- };
- TimedDecorationPhysClass::TimedDecorationPhysClass(void) :
- DecorationPhysClass(),
- Lifetime(2.0f)
- {
- }
- void TimedDecorationPhysClass::Init(const TimedDecorationPhysDefClass & def)
- {
- DecorationPhysClass::Init(def);
- Lifetime = def.Lifetime;
- }
- void TimedDecorationPhysClass::Set_Lifetime( float time )
- {
- Lifetime = time;
- }
- float TimedDecorationPhysClass::Get_Lifetime( void )
- {
- return Lifetime;
- }
- void TimedDecorationPhysClass::Timestep(float dt)
- {
-
- DecorationPhysClass::Timestep( dt );
- {
- WWPROFILE("TimedDecoPhys::Timestep");
- /*
- ** Decrement our life
- */
- Lifetime -= dt;
- if (Lifetime < 0.0f) {
- ExpirationReactionType result = EXPIRATION_APPROVED;
- if (Observer != NULL) {
- result = Observer->Object_Expired(this);
- }
- if (result == EXPIRATION_APPROVED) {
- PhysicsSceneClass::Get_Instance()->Delayed_Remove_Object(this);
- }
- }
- }
- }
- const PersistFactoryClass & TimedDecorationPhysClass::Get_Factory (void) const
- {
- return _TimedDecoPhysFactory;
- }
- bool TimedDecorationPhysClass::Save (ChunkSaveClass &csave)
- {
- csave.Begin_Chunk(TIMEDDECOPHYS_CHUNK_DECOPHYS);
- DecorationPhysClass::Save(csave);
- csave.End_Chunk();
- csave.Begin_Chunk(TIMEDDECOPHYS_CHUNK_VARIABLES);
- WRITE_MICRO_CHUNK(csave,TIMEDDECOPHYS_VARIABLE_LIFETIME,Lifetime);
- csave.End_Chunk();
- return true;
- }
- bool TimedDecorationPhysClass::Load (ChunkLoadClass &cload)
- {
- while (cload.Open_Chunk()) {
-
- switch(cload.Cur_Chunk_ID())
- {
- case TIMEDDECOPHYS_CHUNK_DECOPHYS:
- DecorationPhysClass::Load(cload);
- break;
- case TIMEDDECOPHYS_CHUNK_VARIABLES:
- while (cload.Open_Micro_Chunk()) {
- switch(cload.Cur_Micro_Chunk_ID()) {
- READ_MICRO_CHUNK(cload,TIMEDDECOPHYS_VARIABLE_LIFETIME,Lifetime);
- }
- cload.Close_Micro_Chunk();
- }
- break;
- default:
- WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
- break;
- }
-
- cload.Close_Chunk();
- }
- return true;
- }
- /****************************************************************************************************
- **
- ** TimedDecorationPhysDefClass Implementation
- **
- ****************************************************************************************************/
- /*
- ** Persist factory for TimedDecorationPhysDefClass's
- */
- SimplePersistFactoryClass<TimedDecorationPhysDefClass,PHYSICS_CHUNKID_TIMEDDECOPHYSDEF> _TimedDecorationPhysDefFactory;
- /*
- ** Definition factory for TimedDecorationPhysDefClass. This makes it show up in the editor
- */
- DECLARE_DEFINITION_FACTORY(TimedDecorationPhysDefClass, CLASSID_TIMEDDECOPHYSDEF, "TimedDecorationPhys") _TimedDecorationPhysDefDefFactory;
- /*
- ** Chunk ID's used by TimedDecorationPhysDefClass
- */
- enum
- {
- TIMEDDECORATIONPHYSDEF_CHUNK_DECORATIONPHYSDEF = 0x01170003, // (parent class)
- TIMEDDECORATIONPHYSDEF_CHUNK_VARIABLES,
- TIMEDDECORATIONPHYSDEF_VARIABLE_LIFETIME = 0x00,
- };
- TimedDecorationPhysDefClass::TimedDecorationPhysDefClass(void) :
- DecorationPhysDefClass(),
- Lifetime(2.0f)
- {
- #ifdef PARAM_EDITING_ON
- // make our parameters editable!
- FLOAT_EDITABLE_PARAM(TimedDecorationPhysDefClass, Lifetime, 0.01f, 100.0f);
- #endif
- }
- uint32 TimedDecorationPhysDefClass::Get_Class_ID (void) const
- {
- return CLASSID_TIMEDDECOPHYSDEF;
- }
- PersistClass * TimedDecorationPhysDefClass::Create(void) const
- {
- TimedDecorationPhysClass * new_obj = NEW_REF(TimedDecorationPhysClass,());
- new_obj->Init(*this);
- return new_obj;
- }
- const char * TimedDecorationPhysDefClass::Get_Type_Name(void)
- {
- return "TimedDecorationPhysDef";
- }
- bool TimedDecorationPhysDefClass::Is_Type(const char * type_name)
- {
- if (stricmp(type_name,TimedDecorationPhysDefClass::Get_Type_Name()) == 0) {
- return true;
- } else {
- return DecorationPhysDefClass::Is_Type(type_name);
- }
- }
- const PersistFactoryClass & TimedDecorationPhysDefClass::Get_Factory (void) const
- {
- return _TimedDecorationPhysDefFactory;
- }
- bool TimedDecorationPhysDefClass::Save(ChunkSaveClass &csave)
- {
- csave.Begin_Chunk(TIMEDDECORATIONPHYSDEF_CHUNK_DECORATIONPHYSDEF);
- DecorationPhysDefClass::Save(csave);
- csave.End_Chunk();
- csave.Begin_Chunk(TIMEDDECORATIONPHYSDEF_CHUNK_VARIABLES);
- WRITE_MICRO_CHUNK(csave,TIMEDDECORATIONPHYSDEF_VARIABLE_LIFETIME,Lifetime);
- csave.End_Chunk();
-
- return true;
- }
- bool TimedDecorationPhysDefClass::Load(ChunkLoadClass &cload)
- {
- while (cload.Open_Chunk()) {
- switch(cload.Cur_Chunk_ID()) {
- case TIMEDDECORATIONPHYSDEF_CHUNK_DECORATIONPHYSDEF:
- DecorationPhysDefClass::Load(cload);
- break;
- case TIMEDDECORATIONPHYSDEF_CHUNK_VARIABLES:
- while (cload.Open_Micro_Chunk()) {
- switch(cload.Cur_Micro_Chunk_ID()) {
- READ_MICRO_CHUNK(cload,TIMEDDECORATIONPHYSDEF_VARIABLE_LIFETIME,Lifetime);
- }
- cload.Close_Micro_Chunk();
- }
- break;
- default:
- WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
- break;
- }
- cload.Close_Chunk();
- }
- return true;
- }
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