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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/timeddecophys.h $*
- * *
- * Author:: Byon Garrabrant *
- * *
- * $Modtime:: 5/03/01 7:38p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef TIMEDDECOPHYS_H
- #define TIMEDDECOPHYS_H
- #include "decophys.h"
- class TimedDecorationPhysDefClass;
- /**
- ** TimedDecorationPhysClass
- ** DecorationPhysClass with a Lifetime
- */
- class TimedDecorationPhysClass : public DecorationPhysClass
- {
- public:
- TimedDecorationPhysClass(void);
-
- void Init(const TimedDecorationPhysDefClass & def);
- virtual bool Needs_Timestep(void) { return true; }
- virtual void Timestep(float dt);
- virtual void Set_Lifetime( float time );
- virtual float Get_Lifetime( void );
- virtual TimedDecorationPhysClass * As_TimedDecorationPhysClass(void) { return this; }
- // save-load system
- virtual const PersistFactoryClass & Get_Factory (void) const;
- virtual bool Save (ChunkSaveClass &csave);
- virtual bool Load (ChunkLoadClass &cload);
- private:
- float Lifetime;
- // Not implemented...
- TimedDecorationPhysClass(const TimedDecorationPhysClass &);
- TimedDecorationPhysClass & operator = (const TimedDecorationPhysClass &);
- };
- /**
- ** TimedDecorationPhysDefClass
- ** Definition data structure for TimedDecorationPhysClass
- */
- class TimedDecorationPhysDefClass : public DecorationPhysDefClass
- {
- public:
-
- TimedDecorationPhysDefClass(void);
-
- // From DefinitionClass
- virtual uint32 Get_Class_ID (void) const;
- virtual PersistClass * Create(void) const;
- // From PhysDefClass
- virtual const char * Get_Type_Name(void);
- virtual bool Is_Type(const char *);
- // From PersistClass
- virtual const PersistFactoryClass & Get_Factory (void) const;
- virtual bool Save(ChunkSaveClass &csave);
- virtual bool Load(ChunkLoadClass &cload);
- // accessors
- float Get_Lifetime(void) { return Lifetime; }
- // Editable interface requirements
- DECLARE_EDITABLE(TimedDecorationPhysDefClass,DecorationPhysDefClass);
- protected:
- float Lifetime;
- friend class TimedDecorationPhysClass;
- };
- #endif
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