timeddecophys.h 4.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWPhys *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/timeddecophys.h $*
  25. * *
  26. * Author:: Byon Garrabrant *
  27. * *
  28. * $Modtime:: 5/03/01 7:38p $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef TIMEDDECOPHYS_H
  39. #define TIMEDDECOPHYS_H
  40. #include "decophys.h"
  41. class TimedDecorationPhysDefClass;
  42. /**
  43. ** TimedDecorationPhysClass
  44. ** DecorationPhysClass with a Lifetime
  45. */
  46. class TimedDecorationPhysClass : public DecorationPhysClass
  47. {
  48. public:
  49. TimedDecorationPhysClass(void);
  50. void Init(const TimedDecorationPhysDefClass & def);
  51. virtual bool Needs_Timestep(void) { return true; }
  52. virtual void Timestep(float dt);
  53. virtual void Set_Lifetime( float time );
  54. virtual float Get_Lifetime( void );
  55. virtual TimedDecorationPhysClass * As_TimedDecorationPhysClass(void) { return this; }
  56. // save-load system
  57. virtual const PersistFactoryClass & Get_Factory (void) const;
  58. virtual bool Save (ChunkSaveClass &csave);
  59. virtual bool Load (ChunkLoadClass &cload);
  60. private:
  61. float Lifetime;
  62. // Not implemented...
  63. TimedDecorationPhysClass(const TimedDecorationPhysClass &);
  64. TimedDecorationPhysClass & operator = (const TimedDecorationPhysClass &);
  65. };
  66. /**
  67. ** TimedDecorationPhysDefClass
  68. ** Definition data structure for TimedDecorationPhysClass
  69. */
  70. class TimedDecorationPhysDefClass : public DecorationPhysDefClass
  71. {
  72. public:
  73. TimedDecorationPhysDefClass(void);
  74. // From DefinitionClass
  75. virtual uint32 Get_Class_ID (void) const;
  76. virtual PersistClass * Create(void) const;
  77. // From PhysDefClass
  78. virtual const char * Get_Type_Name(void);
  79. virtual bool Is_Type(const char *);
  80. // From PersistClass
  81. virtual const PersistFactoryClass & Get_Factory (void) const;
  82. virtual bool Save(ChunkSaveClass &csave);
  83. virtual bool Load(ChunkLoadClass &cload);
  84. // accessors
  85. float Get_Lifetime(void) { return Lifetime; }
  86. // Editable interface requirements
  87. DECLARE_EDITABLE(TimedDecorationPhysDefClass,DecorationPhysDefClass);
  88. protected:
  89. float Lifetime;
  90. friend class TimedDecorationPhysClass;
  91. };
  92. #endif