trackedvehicle.cpp 16 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWPhys *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/trackedvehicle.cpp $*
  25. * *
  26. * Original Author:: Greg Hjelstrom *
  27. * *
  28. * $Author:: Byon_g $*
  29. * *
  30. * $Modtime:: 3/15/02 1:44p $*
  31. * *
  32. * $Revision:: 12 $*
  33. * *
  34. *---------------------------------------------------------------------------------------------*
  35. * Functions: *
  36. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  37. #include "trackedvehicle.h"
  38. #include "rendobj.h"
  39. #include "lineseg.h"
  40. #include "lookuptable.h"
  41. #include "physcoltest.h"
  42. #include "pscene.h"
  43. #include "physcontrol.h"
  44. #include "wwphysids.h"
  45. #include "persistfactory.h"
  46. #include "simpledefinitionfactory.h"
  47. #include "wwhack.h"
  48. #include "wwprofile.h"
  49. #include "wheel.h"
  50. #include "octbox.h"
  51. #include "mesh.h"
  52. #include "meshmdl.h"
  53. #include "matinfo.h"
  54. #include "vertmaterial.h"
  55. #include "mapper.h"
  56. #include <string.h>
  57. DECLARE_FORCE_LINK(trackedvehicle);
  58. static bool _is_left_track_name(const char * name)
  59. {
  60. const char * LEFT_TRACK_NAME0 = "V_TRACK-L";
  61. const char * LEFT_TRACK_NAME1 = "V_TREAD-L";
  62. const char * LEFT_TRACK_NAME2 = "V_TRACK_L";
  63. const char * LEFT_TRACK_NAME3 = "V_TREAD_L";
  64. /*
  65. ** Track skins can only be sub-objects of a hierarchy so check the name
  66. ** after the hierarchy name.
  67. */
  68. const char * sub_name = strchr(name,'.');
  69. if (sub_name != NULL) {
  70. sub_name++;
  71. if ( (strnicmp(sub_name,LEFT_TRACK_NAME0,strlen(LEFT_TRACK_NAME0)) == 0) ||
  72. (strnicmp(sub_name,LEFT_TRACK_NAME1,strlen(LEFT_TRACK_NAME1)) == 0) ||
  73. (strnicmp(sub_name,LEFT_TRACK_NAME2,strlen(LEFT_TRACK_NAME2)) == 0) ||
  74. (strnicmp(sub_name,LEFT_TRACK_NAME3,strlen(LEFT_TRACK_NAME3)) == 0))
  75. {
  76. return true;
  77. }
  78. }
  79. return false;
  80. }
  81. static bool _is_right_track_name(const char * name)
  82. {
  83. const char * RIGHT_TRACK_NAME0 = "V_TRACK-R";
  84. const char * RIGHT_TRACK_NAME1 = "V_TREAD-R";
  85. const char * RIGHT_TRACK_NAME2 = "V_TRACK_R";
  86. const char * RIGHT_TRACK_NAME3 = "V_TREAD_R";
  87. /*
  88. ** Track skins can only be sub-objects of a hierarchy so check the name
  89. ** after the hierarchy name.
  90. */
  91. const char * sub_name = strchr(name,'.');
  92. if (sub_name != NULL) {
  93. sub_name++;
  94. if ( (strnicmp(sub_name,RIGHT_TRACK_NAME0,strlen(RIGHT_TRACK_NAME0)) == 0) ||
  95. (strnicmp(sub_name,RIGHT_TRACK_NAME1,strlen(RIGHT_TRACK_NAME1)) == 0) ||
  96. (strnicmp(sub_name,RIGHT_TRACK_NAME2,strlen(RIGHT_TRACK_NAME2)) == 0) ||
  97. (strnicmp(sub_name,RIGHT_TRACK_NAME3,strlen(RIGHT_TRACK_NAME3)) == 0))
  98. {
  99. return true;
  100. }
  101. }
  102. return false;
  103. }
  104. /**************************************************************************************
  105. **
  106. ** TrackedVehicleClass Implementation
  107. **
  108. **************************************************************************************/
  109. /*
  110. ** Declare a PersistFactory for TrackedVehicleClasses
  111. */
  112. SimplePersistFactoryClass<TrackedVehicleClass,PHYSICS_CHUNKID_TRACKEDVEHICLE> _TrackedVehicleFactory;
  113. /*
  114. ** Chunk-ID's used by tracked vehicle class
  115. */
  116. enum
  117. {
  118. TRACKEDVEHICLE_CHUNK_VEHICLEPHYS = 0x00119801,
  119. TRACKEDVEHICLE_CHUNK_VARIABLES,
  120. };
  121. // Debugging colors
  122. const Vector3 SPRING_COLOR(1.0f,0.5f,0.0f);
  123. const Vector3 SUSPENSION_FORCE_COLOR(1.0f,0.0f,0.0f);
  124. TrackedVehicleClass::TrackedVehicleClass(void) :
  125. LeftTrackMovement(0),
  126. RightTrackMovement(0),
  127. LeftTrackLastPosition(0,0,0),
  128. RightTrackLastPosition(0,0,0)
  129. {
  130. }
  131. void TrackedVehicleClass::Init(const TrackedVehicleDefClass & def)
  132. {
  133. VehiclePhysClass::Init(def);
  134. }
  135. TrackedVehicleClass::~TrackedVehicleClass(void)
  136. {
  137. }
  138. void TrackedVehicleClass::Render(RenderInfoClass & rinfo)
  139. {
  140. /*
  141. ** Compute the track movement
  142. */
  143. const Matrix3D & tm = Get_Transform();
  144. float extent_y = ContactBox->InnerBox.Extent.Y;
  145. float extent_z = ContactBox->InnerBox.Extent.Z;
  146. Vector3 left_track_position = tm * Vector3(0,extent_y,-extent_z);
  147. Vector3 right_track_position = tm * Vector3(0,-extent_y,-extent_z);
  148. Vector3 forward;
  149. tm.Get_X_Vector(&forward);
  150. Vector3 move;
  151. Vector3::Subtract(left_track_position,LeftTrackLastPosition,&move);
  152. LeftTrackMovement = Vector3::Dot_Product(move,forward);
  153. Vector3::Subtract(right_track_position,RightTrackLastPosition,&move);
  154. RightTrackMovement = Vector3::Dot_Product(move,forward);
  155. LeftTrackLastPosition = left_track_position;
  156. RightTrackLastPosition = right_track_position;
  157. /*
  158. ** Update the mappers
  159. */
  160. const TrackedVehicleDefClass * def = Get_TrackedVehicleDef();
  161. for (int i=0; i<TrackMappers.Count(); i++) {
  162. float movement = 0.0f;
  163. if (TrackMappers[i].TrackType == LEFT_TRACK) {
  164. movement = LeftTrackMovement;
  165. } else {
  166. movement = RightTrackMovement;
  167. }
  168. TrackMappers[i].Mapper->Set_UV_Offset_Delta(
  169. Vector2(def->TrackUScaleFactor * movement,def->TrackVScaleFactor * movement) );
  170. }
  171. /*
  172. ** Parent class render
  173. */
  174. VehiclePhysClass::Render(rinfo);
  175. }
  176. void TrackedVehicleClass::Set_Model(RenderObjClass * model)
  177. {
  178. VehiclePhysClass::Set_Model(model);
  179. Update_Cached_Model_Parameters();
  180. }
  181. void TrackedVehicleClass::Update_Cached_Model_Parameters(void)
  182. {
  183. /*
  184. ** Reset our array of mapper pointers
  185. */
  186. TrackMappers.Delete_All(false);
  187. /*
  188. ** Make sure that this model has unique meshes for its tracks
  189. ** and grab pointers to the mappers.
  190. */
  191. if (Model != NULL) {
  192. Grab_Track_Mappers(Model);
  193. }
  194. }
  195. void TrackedVehicleClass::Grab_Track_Mappers(RenderObjClass * model)
  196. {
  197. for (int i=0; i<model->Get_Num_Sub_Objects(); i++) {
  198. RenderObjClass * sub_obj = model->Get_Sub_Object(i);
  199. if (sub_obj && (sub_obj->Class_ID() == RenderObjClass::CLASSID_MESH)) {
  200. const char * name = sub_obj->Get_Name();
  201. if (_is_left_track_name(name)) {
  202. Add_Track_Mappers((MeshClass*)sub_obj,LEFT_TRACK);
  203. }
  204. if (_is_right_track_name(name)) {
  205. Add_Track_Mappers((MeshClass*)sub_obj,RIGHT_TRACK);
  206. }
  207. }
  208. Grab_Track_Mappers(sub_obj);
  209. REF_PTR_RELEASE(sub_obj);
  210. }
  211. }
  212. void TrackedVehicleClass::Add_Track_Mappers(MeshClass * mesh,int track_type)
  213. {
  214. /*
  215. ** First check if this model has a linear offset mapper in any of its vertex materials
  216. */
  217. bool has_mapper = false;
  218. MaterialInfoClass * matinfo = mesh->Get_Material_Info();
  219. if (matinfo != NULL) {
  220. for (int i=0; i<matinfo->Vertex_Material_Count(); i++) {
  221. VertexMaterialClass * vmtl = matinfo->Peek_Vertex_Material(i);
  222. if (vmtl != NULL) {
  223. TextureMapperClass * mapper = vmtl->Get_Mapper(0);
  224. if ((mapper != NULL) && (mapper->Mapper_ID() == TextureMapperClass::MAPPER_ID_LINEAR_OFFSET)) {
  225. has_mapper = true;
  226. }
  227. REF_PTR_RELEASE(mapper);
  228. }
  229. }
  230. REF_PTR_RELEASE(matinfo);
  231. }
  232. /*
  233. ** If it does, then make the mesh unique, re-dig out the mapper, and hang onto its pointer
  234. */
  235. if (has_mapper) {
  236. mesh->Make_Unique();
  237. MaterialInfoClass * matinfo = mesh->Get_Material_Info();
  238. if (matinfo != NULL) {
  239. for (int i=0; i<matinfo->Vertex_Material_Count(); i++) {
  240. VertexMaterialClass * vmtl = matinfo->Peek_Vertex_Material(i);
  241. if (vmtl != NULL) {
  242. TextureMapperClass * mapper = vmtl->Get_Mapper(0);
  243. if ((mapper != NULL) && (mapper->Mapper_ID() == TextureMapperClass::MAPPER_ID_LINEAR_OFFSET)) {
  244. TrackMapperStruct ts;
  245. ts.Mapper = (LinearOffsetTextureMapperClass*)mapper;
  246. ts.TrackType = track_type;
  247. TrackMappers.Add(ts);
  248. #if 0 //Paranoid debug logging
  249. WWDEBUG_SAY(("Grabbing Track Mesh! \r\n"));
  250. WWDEBUG_SAY((" container: 0x%X mesh: 0x%X vmtl: 0x%X mapper 0x%X\r\n",
  251. (unsigned int)mesh->Get_Container(),
  252. (unsigned int)mesh,
  253. (unsigned int)vmtl,
  254. (unsigned int)mapper));
  255. WWDEBUG_SAY((" tracked vehicle: 0x%X\r\n",(unsigned int)this));
  256. WWDEBUG_SAY((" Name = %s\r\n",mesh->Get_Name()));
  257. #endif
  258. }
  259. REF_PTR_RELEASE(mapper);
  260. }
  261. }
  262. REF_PTR_RELEASE(matinfo);
  263. }
  264. }
  265. }
  266. void TrackedVehicleClass::Compute_Force_And_Torque(Vector3 * force,Vector3 * torque)
  267. {
  268. {
  269. WWPROFILE("TrackedVehicleClass::Compute_Force_And_Torque");
  270. const TrackedVehicleDefClass * def = Get_TrackedVehicleDef();
  271. WWASSERT(def != NULL);
  272. /*
  273. ** Compute the left and right track torque
  274. ** Accept either strafe or turn as a turn command
  275. */
  276. LeftTrackTorque = RightTrackTorque = 0.0f;
  277. if (Controller) {
  278. float forward = Controller->Get_Move_Forward();
  279. float left = 0.0f;
  280. if (WWMath::Fabs(Controller->Get_Turn_Left()) > WWMath::Fabs(Controller->Get_Move_Left())) {
  281. left = Controller->Get_Turn_Left();
  282. } else {
  283. left = Controller->Get_Move_Left();
  284. }
  285. float turn_scale = 1.0f - WWMath::Fabs(left) * (1.0f - def->TurnTorqueScaleFactor);
  286. #if 0
  287. if (forward != 0.0f) {
  288. turn_scale = 1.0f;
  289. }
  290. LeftTrackTorque = WWMath::Clamp((2.12f * forward - left),-1.0f,1.0f);
  291. RightTrackTorque = WWMath::Clamp((2.12f * forward + left),-1.0f,1.0f);
  292. LeftTrackTorque *= def->MaxEngineTorque * turn_scale;
  293. RightTrackTorque *= def->MaxEngineTorque * turn_scale;
  294. #else
  295. LeftTrackTorque = (forward - left) * def->MaxEngineTorque * turn_scale;
  296. RightTrackTorque = (forward + left) * def->MaxEngineTorque * turn_scale;
  297. #endif
  298. }
  299. /*
  300. ** Update each wheel's torque.
  301. */
  302. for (int iwheel = 0; iwheel<Wheels.Length(); iwheel++) {
  303. if (Wheels[iwheel]->Get_Flag(WheelClass::LEFT_TRACK)) {
  304. ((TrackWheelClass *)Wheels[iwheel])->Set_Axle_Torque(LeftTrackTorque);
  305. }
  306. if (Wheels[iwheel]->Get_Flag(WheelClass::RIGHT_TRACK)) {
  307. ((TrackWheelClass *)Wheels[iwheel])->Set_Axle_Torque(RightTrackTorque);
  308. }
  309. }
  310. }
  311. /*
  312. ** Pass on to the base class
  313. */
  314. VehiclePhysClass::Compute_Force_And_Torque(force,torque);
  315. }
  316. SuspensionElementClass * TrackedVehicleClass::Alloc_Suspension_Element(void)
  317. {
  318. return new TrackWheelClass;
  319. }
  320. /*
  321. ** Save-Load System
  322. */
  323. const PersistFactoryClass & TrackedVehicleClass::Get_Factory (void) const
  324. {
  325. return _TrackedVehicleFactory;
  326. }
  327. bool TrackedVehicleClass::Save (ChunkSaveClass &csave)
  328. {
  329. csave.Begin_Chunk(TRACKEDVEHICLE_CHUNK_VEHICLEPHYS);
  330. VehiclePhysClass::Save(csave);
  331. csave.End_Chunk();
  332. return true;
  333. }
  334. bool TrackedVehicleClass::Load (ChunkLoadClass &cload)
  335. {
  336. while (cload.Open_Chunk()) {
  337. switch(cload.Cur_Chunk_ID())
  338. {
  339. case TRACKEDVEHICLE_CHUNK_VEHICLEPHYS:
  340. VehiclePhysClass::Load(cload);
  341. break;
  342. default:
  343. WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
  344. break;
  345. }
  346. cload.Close_Chunk();
  347. }
  348. SaveLoadSystemClass::Register_Post_Load_Callback(this);
  349. return true;
  350. }
  351. void TrackedVehicleClass::On_Post_Load (void)
  352. {
  353. VehiclePhysClass::On_Post_Load();
  354. }
  355. /***********************************************************************************************
  356. **
  357. ** TrackedVehicleDefClass Implementation
  358. **
  359. ***********************************************************************************************/
  360. SimplePersistFactoryClass<TrackedVehicleDefClass,PHYSICS_CHUNKID_TRACKEDVEHICLEDEF> _TrackedVehicleDefFactory;
  361. DECLARE_DEFINITION_FACTORY(TrackedVehicleDefClass, CLASSID_TRACKEDVEHICLEDEF, "TrackedVehicle") _TrackedVehicleDefDefFactory;
  362. /*
  363. ** Chunk ID's used by TrackedVehicleDefClass
  364. */
  365. enum
  366. {
  367. TRACKEDVEHICLEDEF_CHUNK_VEHICLEPHYSDEF = 0406001454, // (parent class)
  368. TRACKEDVEHICLEDEF_CHUNK_VARIABLES,
  369. TRACKEDVEHICLEDEF_VARIABLE_MAXENGINETORQUE = 0x00,
  370. TRACKEDVEHICLEDEF_VARIABLE_TRACKUSCALEFACTOR,
  371. TRACKEDVEHICLEDEF_VARIABLE_TRACKVSCALEFACTOR,
  372. TRACKEDVEHICLEDEF_VARIABLE_TURNTORQUESCALEFACTOR,
  373. };
  374. TrackedVehicleDefClass::TrackedVehicleDefClass(void) :
  375. MaxEngineTorque(0.0f),
  376. TrackUScaleFactor(25.0f),
  377. TrackVScaleFactor(0.0f),
  378. TurnTorqueScaleFactor(1.0f)
  379. {
  380. // make our parameters editable
  381. FLOAT_EDITABLE_PARAM(TrackedVehicleDefClass, MaxEngineTorque, 0.0f, 100000.0f);
  382. FLOAT_EDITABLE_PARAM(TrackedVehicleDefClass, TrackUScaleFactor, -1000.0f, 1000.0f);
  383. FLOAT_EDITABLE_PARAM(TrackedVehicleDefClass, TrackVScaleFactor, -1000.0f, 1000.0f);
  384. FLOAT_EDITABLE_PARAM(TrackedVehicleDefClass, TurnTorqueScaleFactor, 0.0f, 1.0f);
  385. }
  386. uint32 TrackedVehicleDefClass::Get_Class_ID (void) const
  387. {
  388. return CLASSID_TRACKEDVEHICLEDEF;
  389. }
  390. const PersistFactoryClass & TrackedVehicleDefClass::Get_Factory (void) const
  391. {
  392. return _TrackedVehicleDefFactory;
  393. }
  394. PersistClass * TrackedVehicleDefClass::Create(void) const
  395. {
  396. TrackedVehicleClass * obj = NEW_REF(TrackedVehicleClass,());
  397. obj->Init(*this);
  398. return obj;
  399. }
  400. bool TrackedVehicleDefClass::Save(ChunkSaveClass &csave)
  401. {
  402. csave.Begin_Chunk(TRACKEDVEHICLEDEF_CHUNK_VEHICLEPHYSDEF);
  403. VehiclePhysDefClass::Save(csave);
  404. csave.End_Chunk();
  405. csave.Begin_Chunk(TRACKEDVEHICLEDEF_CHUNK_VARIABLES);
  406. WRITE_MICRO_CHUNK(csave,TRACKEDVEHICLEDEF_VARIABLE_MAXENGINETORQUE,MaxEngineTorque);
  407. WRITE_MICRO_CHUNK(csave,TRACKEDVEHICLEDEF_VARIABLE_TRACKUSCALEFACTOR,TrackUScaleFactor);
  408. WRITE_MICRO_CHUNK(csave,TRACKEDVEHICLEDEF_VARIABLE_TRACKVSCALEFACTOR,TrackVScaleFactor);
  409. WRITE_MICRO_CHUNK(csave,TRACKEDVEHICLEDEF_VARIABLE_TURNTORQUESCALEFACTOR,TurnTorqueScaleFactor);
  410. csave.End_Chunk();
  411. return true;
  412. }
  413. bool TrackedVehicleDefClass::Load(ChunkLoadClass &cload)
  414. {
  415. while (cload.Open_Chunk()) {
  416. switch(cload.Cur_Chunk_ID()) {
  417. case TRACKEDVEHICLEDEF_CHUNK_VEHICLEPHYSDEF:
  418. VehiclePhysDefClass::Load(cload);
  419. break;
  420. case TRACKEDVEHICLEDEF_CHUNK_VARIABLES:
  421. while (cload.Open_Micro_Chunk()) {
  422. switch(cload.Cur_Micro_Chunk_ID()) {
  423. READ_MICRO_CHUNK(cload,TRACKEDVEHICLEDEF_VARIABLE_MAXENGINETORQUE,MaxEngineTorque);
  424. READ_MICRO_CHUNK(cload,TRACKEDVEHICLEDEF_VARIABLE_TRACKUSCALEFACTOR,TrackUScaleFactor);
  425. READ_MICRO_CHUNK(cload,TRACKEDVEHICLEDEF_VARIABLE_TRACKVSCALEFACTOR,TrackVScaleFactor);
  426. READ_MICRO_CHUNK(cload,TRACKEDVEHICLEDEF_VARIABLE_TURNTORQUESCALEFACTOR,TurnTorqueScaleFactor);
  427. }
  428. cload.Close_Micro_Chunk();
  429. }
  430. break;
  431. default:
  432. WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
  433. break;
  434. }
  435. cload.Close_Chunk();
  436. }
  437. return true;
  438. }
  439. bool TrackedVehicleDefClass::Is_Type(const char * type_name)
  440. {
  441. if (stricmp(type_name,TrackedVehicleDefClass::Get_Type_Name()) == 0) {
  442. return true;
  443. } else {
  444. return VehiclePhysDefClass::Is_Type(type_name);
  445. }
  446. }