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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/visenum.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 9/28/00 11:22a $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef VISENUM_H
- #define VISENUM_H
- enum VisStatusType
- {
- VIS_STATUS_OK = 0,
- VIS_STATUS_NOT_TAKEN,
- VIS_STATUS_ERROR,
- VIS_STATUS_BACKFACE_LEAK,
- VIS_STATUS_BACKFACE_OVERFLOW,
- };
- enum VisDirBitsType
- {
- VIS_FORWARD_BIT = 0x0001, // comptue visibility forward
- VIS_LEFT_BIT = 0x0002, // compute visibility left
- VIS_BACKWARDS_BIT = 0x0004, // compute visibility behind
- VIS_RIGHT_BIT = 0x0008, // compute visibility to the right
- VIS_UP_BIT = 0x0010, // compute visibility up
- VIS_DOWN_BIT = 0x0020, // compute visiblity down
- VIS_FORCE_ACCEPT = 0x0040, // accept this sample no matter what!
- VIS_DONT_RECENTER = 0x0080, // don't recenter the view-plane
- VIS_ALL = VIS_FORWARD_BIT | VIS_LEFT_BIT | VIS_BACKWARDS_BIT | VIS_RIGHT_BIT | VIS_UP_BIT | VIS_DOWN_BIT,
- };
- enum VisDirType
- {
- // direction indices, most functions use these
- VIS_FORWARD = 0,
- VIS_LEFT,
- VIS_BACKWARDS,
- VIS_RIGHT,
- VIS_UP,
- VIS_DOWN,
- VIS_DIRECTIONS
- };
- const float VIS_NEAR_CLIP = 0.2f;
- const float VIS_FAR_CLIP = 300.0f;
- #endif
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