visoptprogress.cpp 3.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWPHys *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/visoptprogress.cpp $*
  25. * *
  26. * Original Author:: Greg Hjelstrom *
  27. * *
  28. * $Author:: Greg_h $*
  29. * *
  30. * $Modtime:: 7/07/00 5:36p $*
  31. * *
  32. * $Revision:: 1 $*
  33. * *
  34. *---------------------------------------------------------------------------------------------*
  35. * Functions: *
  36. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  37. #include "visoptprogress.h"
  38. /************************************************************************************
  39. **
  40. ** VisOptProgressClass Implementation
  41. **
  42. ************************************************************************************/
  43. VisOptProgressClass::VisOptProgressClass(void)
  44. {
  45. Reset(0);
  46. }
  47. void VisOptProgressClass::Reset(int total_operation_count)
  48. {
  49. TotalOps = total_operation_count;
  50. CompletedOps = 0;
  51. InitialBitCount = 0;
  52. FinalBitCount = 0;
  53. InitialSectorCount = 0;
  54. FinalSectorCount = 0;
  55. InitialObjectCount = 0;
  56. FinalObjectCount = 0;
  57. InitialDynamicCellCount = 0;
  58. FinalDynamicCellCount = 0;
  59. DynCellsRemoved = 0;
  60. ObjectsMerged = 0;
  61. SectorsMerged = 0;
  62. }