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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/visrendercontext.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 5/17/01 10:42a $*
- * *
- * $Revision:: 13 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef VISRENDERCONTEXT_H
- #define VISRENDERCONTEXT_H
- #include "rinfo.h"
- #include "bittype.h"
- #include "camera.h"
- #include "vistable.h"
- #include "vissample.h"
- #include "vector.h"
- const int BACKFACE_VIS_ID = 0x00FFFBAC; // Vis id for backface pixels
- /*
- ** VisRenderContextClass
- ** This is a class derived from RenderInfoClass which is used by the visibility
- ** system. It adds features needed in building the pre-calculated visibility tables
- ** for a level. The way this is typically used is you set the vis id, then render
- ** an object (and flush it) and then call the scan function to update the visibility
- ** table.
- */
- class VisRenderContextClass : public SpecialRenderInfoClass
- {
- public:
- VisRenderContextClass(CameraClass & cam,VisTableClass & vtab);
- ~VisRenderContextClass(void);
- void Set_Vis_ID(uint32 id);
- void Set_Resolution(int resx,int resy);
- void Get_Resolution(int * set_resx,int * set_resy);
- bool Is_Vis_Quick_And_Dirty(void) { return VisIgnoreNonOccluders; }
- void Set_Vis_Quick_And_Dirty(bool onoff) { VisIgnoreNonOccluders = onoff; }
- void Scan_Frame_Buffer(VisSampleClass * sample);
- void Scan_Frame_Buffer(const AABoxClass & wrld_bbox,VisSampleClass * sample);
- void Clear_Color_Buffer(void);
- void Clear_Z_Buffer(void);
- VisTableClass & VisTable;
- protected:
- void Scan_Frame_Buffer(const Vector2 & min_v,const Vector2 & max_v,VisSampleClass * sample);
- void Compute_2D_Bounds(const AABoxClass & wrld_bbox,Vector2 * min_v,Vector2 * max_v);
-
- bool VisIgnoreNonOccluders;
- private:
- // Not implemented...
- VisRenderContextClass(const VisRenderContextClass &);
- VisRenderContextClass & operator = (const VisRenderContextClass &);
- };
- #endif // VISRENDERCONTEXT_H
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