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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/vissample.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 7/16/00 1:19p $*
- * *
- * $Revision:: 9 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "vissample.h"
- #include "wwdebug.h"
- #include "chunkio.h"
- #include <memory.h>
- //////////////////////////////////////////////////////////////////////////////
- //
- // Constants
- //
- //////////////////////////////////////////////////////////////////////////////
- typedef struct
- {
- Matrix3D transform;
- float backface_fraction[6];
- VisStatusType status[6];
- int direction_bits;
- VisDirType current_direction;
- unsigned long reserved[4];
- } PERSISTENT_VIS_SAMPLE_INFO;
- VisSampleClass::VisSampleClass(void)
- : DirectionBits (0),
- ViewTransform (1),
- CurDirection (VIS_FORWARD),
- BitsChanged(0)
- {
- for (int i=0; i<VIS_DIRECTIONS; i++) {
- Status[i] = VIS_STATUS_NOT_TAKEN;
- BackfaceFraction[i] = 0.0f;
- }
- return ;
- }
- VisSampleClass::VisSampleClass(const Matrix3D & viewtm,VisDirBitsType direction_bits)
- {
- ViewTransform = viewtm;
- DirectionBits = direction_bits;
- CurDirection = VIS_FORWARD;
- BitsChanged = 0;
- for (int i=0; i<VIS_DIRECTIONS; i++) {
- Status[i] = VIS_STATUS_NOT_TAKEN;
- BackfaceFraction[i] = 0.0f;
- }
- }
- void VisSampleClass::Init_Error(void)
- {
- for (int i=0; i<VIS_DIRECTIONS; i++) {
- Status[i] = VIS_STATUS_NOT_TAKEN;
- BackfaceFraction[i] = 1.0f;
- }
- }
- bool VisSampleClass::Sample_Rejected(void) const
- {
- for (int i=0; i<VIS_DIRECTIONS; i++) {
- if ((Status[i] == VIS_STATUS_BACKFACE_OVERFLOW) || (Status[i] == VIS_STATUS_ERROR)) {
- return true;
- }
- }
- return false;
- }
- bool VisSampleClass::Sample_Useless(void) const
- {
- #if 1
- return Sample_Rejected();
- #else
- // This returns true if this sample is useless, we
- // obviously generated a point outside of where the player
- // should be allowed to be.
- for (int i=0; i<VIS_DIRECTIONS; i++) {
- if (BackfaceFraction[i] > 0.5f) {
- return true;
- }
- }
- return false;
- #endif
- }
- bool VisSampleClass::Direction_Enabled(VisDirType direction_index) const
- {
- WWASSERT(direction_index >= 0);
- WWASSERT(direction_index < VIS_DIRECTIONS);
- int mask = (1 << direction_index);
- return ((DirectionBits & mask) == mask);
- }
- Matrix3D VisSampleClass::Get_Camera_Transform(VisDirType direction_index) const
- {
- WWASSERT(direction_index >= 0);
- WWASSERT(direction_index < VIS_DIRECTIONS);
- Matrix3D view = ViewTransform; // vis forward
- switch(direction_index) {
- case VIS_FORWARD:
- break;
- case VIS_LEFT:
- view.Rotate_Y(DEG_TO_RADF(90.0f));
- break;
- case VIS_BACKWARDS:
- view.Rotate_Y(DEG_TO_RADF(180.0f));
- break;
- case VIS_RIGHT:
- view.Rotate_Y(DEG_TO_RADF(-90.0f));
- break;
- case VIS_UP:
- view.Rotate_X(DEG_TO_RADF(90.0f));
- break;
- case VIS_DOWN:
- view.Rotate_X(DEG_TO_RADF(-90.0f));
- break;
- }
- if (!(DirectionBits & VIS_DONT_RECENTER)) {
- view.Translate(Vector3(0,0,VIS_NEAR_CLIP));
- }
- return view;
- }
- int VisSampleClass::Sample_Status(VisDirType direction_index) const
- {
- WWASSERT(direction_index >= 0);
- WWASSERT(direction_index < VIS_DIRECTIONS);
- return Status[direction_index];
- }
- float VisSampleClass::Backface_Fraction(VisDirType direction_index) const
- {
- WWASSERT(direction_index >= 0);
- WWASSERT(direction_index < VIS_DIRECTIONS);
- return BackfaceFraction[direction_index];
- }
-
- void VisSampleClass::Set_Cur_Direction(VisDirType direction_index)
- {
- WWASSERT(direction_index >= 0);
- WWASSERT(direction_index < VIS_DIRECTIONS);
- CurDirection = direction_index;
- }
- void VisSampleClass::Set_Results(VisStatusType status,float fraction)
- {
- WWASSERT(CurDirection >= 0);
- WWASSERT(CurDirection < VIS_DIRECTIONS);
- Status[CurDirection] = status;
- BackfaceFraction[CurDirection] = fraction;
- }
- const char * VisSampleClass::Get_Cur_Direction_Name(void) const
- {
- WWASSERT(CurDirection >= 0);
- WWASSERT(CurDirection < VIS_DIRECTIONS);
- static char * _direction_names[] =
- {
- "F","L","B","R","U","D"
- };
- return _direction_names[CurDirection];
- }
- float VisSampleClass::Get_Biggest_Fraction(void) const
- {
- float biggest_fraction = BackfaceFraction[0];
- for (int direction = 1; direction < VIS_DIRECTIONS; direction ++) {
- biggest_fraction = max (biggest_fraction, BackfaceFraction[direction]);
- }
- return biggest_fraction;
- }
- int VisSampleClass::Get_Biggest_Fraction_Index(void) const
- {
- int index = 0;
- float biggest_fraction = BackfaceFraction[0];
- for (int direction = 1; direction < VIS_DIRECTIONS; direction ++) {
- if (BackfaceFraction[direction] > biggest_fraction) {
- index = direction;
- biggest_fraction = BackfaceFraction[direction];
- }
- }
- return index;
- }
- int VisSampleClass::Get_Cur_Direction(void) const
- {
- return CurDirection;
- }
- bool VisSampleClass::Save(ChunkSaveClass &chunk_save) const
- {
- bool retval = false;
- PERSISTENT_VIS_SAMPLE_INFO info;
- ::memset (&info, 0, sizeof (info));
- //
- // Copy the sample information into the object
- //
- info.transform = ViewTransform;
- info.direction_bits = DirectionBits;
- info.current_direction = CurDirection;
-
- for (int index = 0; index < VIS_DIRECTIONS; index ++) {
- info.status[index] = Status[index];
- info.backface_fraction[index] = BackfaceFraction[index];
- }
- //
- // Write the sample information to the chunk
- //
- retval = (chunk_save.Write (&info, sizeof (info)) == sizeof (info));
- return retval;
- }
- bool VisSampleClass::Load(ChunkLoadClass &chunk_load)
- {
- bool retval = false;
- //
- // Read the sample information from the chunk
- //
- PERSISTENT_VIS_SAMPLE_INFO info;
- retval = (chunk_load.Read (&info, sizeof (info)) == sizeof (info));
-
- if (retval) {
-
- //
- // Copy the sample information into the object
- //
- ViewTransform = info.transform;
- DirectionBits = info.direction_bits;
- CurDirection = info.current_direction;
-
- for (int index = 0; index < VIS_DIRECTIONS; index ++) {
- Status[index] = info.status[index];
- BackfaceFraction[index] = info.backface_fraction[index];
- }
- }
- return retval;
- }
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