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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/vissample.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 7/10/00 5:07p $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef VISSAMPLE_H
- #define VISSAMPLE_H
- #include "visenum.h"
- #include "matrix3d.h"
- // Forward declarations
- class ChunkSaveClass;
- class ChunkLoadClass;
- /*
- ** VisSampleClass
- ** This class encapsulates the calculations to set up a vis-sample and the results
- ** of that sample.
- */
- class VisSampleClass
- {
- public:
- VisSampleClass(void);
- VisSampleClass(const Matrix3D & inital_view,VisDirBitsType direction_bits);
- void Init_Error(void);
- bool Save(ChunkSaveClass &chunk_save) const;
- bool Load(ChunkLoadClass &chunk_load);
- bool Sample_Rejected(void) const;
- bool Sample_Useless(void) const;
- bool Direction_Enabled(VisDirType direction_index) const;
- Matrix3D Get_Camera_Transform(VisDirType direction_index) const;
- int Sample_Status(VisDirType direction_index) const;
- float Backface_Fraction(VisDirType direction_index) const;
- float Get_Biggest_Fraction(void) const;
- int Get_Biggest_Fraction_Index(void) const;
- int Get_Cur_Direction(void) const;
- const char * Get_Cur_Direction_Name(void) const;
- void Set_Cur_Direction(VisDirType direction_index);
- void Set_Results(VisStatusType status,float fraction);
- int Get_Bits_Changed(void) { return BitsChanged; }
- void Set_Bits_Changed(int count) { BitsChanged = count; }
- protected:
- Matrix3D ViewTransform; // intial view transform
- int DirectionBits; // which directions were enabled for this sample
- VisDirType CurDirection;
- VisStatusType Status[6]; // sample status for each direction
- float BackfaceFraction[6]; // fraction of pixels that were backfacing for each direction
- int BitsChanged; // number of bits that changed with this sample
- };
-
- #endif
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