| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/vissectorstats.cpp $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Jani_p $*
- * *
- * $Modtime:: 6/06/01 5:45p $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * Count_Textures -- counts textures used by the given object *
- * VisSectorStatsClass::VisSectorStatsClass -- Constructor *
- * VisSectorStatsClass::~VisSectorStatsClass -- Destructor *
- * VisSectorStatsClass::Compute_Stats -- Initializes the statistics for the given object *
- * VisSectorStatsClass::operator= -- Safely copies the member data from the source object. *
- * VisSectorStatsClass::Get_Name -- Returns the name of the model this vis sector contains *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "vissectorstats.h"
- #include "pscene.h"
- #include "vistable.h"
- #include "staticphys.h"
- #include "statistics.h"
- #include "matinfo.h"
- /***********************************************************************************************
- * Count_Textures -- counts textures used by the given object *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 6/6/2000 gth : Created. *
- *=============================================================================================*/
- static void Count_Textures(RenderObjClass * obj)
- {
- if (obj == NULL) {
- return;
- }
- /*
- ** Count the textures for the sub objects
- */
- for (int i=0; i<obj->Get_Num_Sub_Objects(); i++) {
- RenderObjClass * subobj = obj->Get_Sub_Object(i);
- Count_Textures(subobj);
- REF_PTR_RELEASE(subobj);
- }
-
- /*
- ** Count the textures for this object
- */
- MaterialInfoClass * matinfo = obj->Get_Material_Info();
- if (matinfo != NULL) {
- for (int ti=0; ti<matinfo->Texture_Count(); ti++) {
- Debug_Statistics::Record_Texture(matinfo->Peek_Texture(ti));
- }
- }
- }
- /*********************************************************************************************
- **
- ** VisSectorStatsClass Implementation
- **
- *********************************************************************************************/
- /***********************************************************************************************
- * VisSectorStatsClass::VisSectorStatsClass -- Constructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 6/6/2000 gth : Created. *
- *=============================================================================================*/
- VisSectorStatsClass::VisSectorStatsClass(void) :
- VisId(-1),
- PolygonCount(0),
- TextureCount(0),
- TextureBytes(0),
- CenterPoint(0,0,0),
- PhysObj(NULL)
- {
- }
- /***********************************************************************************************
- * VisSectorStatsClass::VisSectorStatsClass -- Constructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 6/6/2000 pds : Created. *
- *=============================================================================================*/
- VisSectorStatsClass::VisSectorStatsClass(const VisSectorStatsClass &src) :
- VisId(-1),
- PolygonCount(0),
- TextureCount(0),
- TextureBytes(0),
- CenterPoint(0,0,0),
- PhysObj(NULL)
- {
- (*this) = src;
- }
- /***********************************************************************************************
- * VisSectorStatsClass::~VisSectorStatsClass -- Destructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- *=============================================================================================*/
- VisSectorStatsClass::~VisSectorStatsClass(void)
- {
- REF_PTR_RELEASE(PhysObj);
- }
- /***********************************************************************************************
- * VisSectorStatsClass::Compute_Stats -- Initializes the statistics for the given object *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 6/6/2000 gth : Created. *
- *=============================================================================================*/
- void VisSectorStatsClass::Compute_Stats(StaticPhysClass * obj,VisTableClass * vistable)
- {
- /*
- ** Save the vis id and a point above the center of the object
- */
- VisId = obj->Get_Vis_Object_ID();
- CenterPoint = obj->Get_Cull_Box().Center + Vector3(0.0f,0.0f,2.0f);
- /*
- ** Reset the texture statistics tracker
- */
- PolygonCount = 0;
- TextureCount = 0;
- TextureBytes = 0;
- if (vistable != NULL) {
- Debug_Statistics::Begin_Statistics();
- Debug_Statistics::Record_Texture_Mode(Debug_Statistics::RECORD_TEXTURE_DETAILS);
- /*
- ** Walk through every static object in the level, adding its resources
- ** to our stats if it is visible from this sector
- */
- RefPhysListIterator it = PhysicsSceneClass::Get_Instance()->Get_Static_Object_Iterator();
- for (it.First(); !it.Is_Done(); it.Next()) {
-
- StaticPhysClass * obj = it.Peek_Obj()->As_StaticPhysClass();
- if (obj && vistable->Get_Bit(obj->Get_Vis_Object_ID())) {
- PolygonCount += obj->Peek_Model()->Get_Num_Polys();
- Count_Textures(obj->Peek_Model());
- }
- }
- /*
- ** Finish the texture statistics
- */
- Debug_Statistics::Record_Texture_Mode(Debug_Statistics::RECORD_TEXTURE_NONE);
- Debug_Statistics::End_Statistics();
- TextureCount = Debug_Statistics::Get_Record_Texture_Count();
- TextureBytes = Debug_Statistics::Get_Record_Texture_Size();
- }
- /*
- ** Save a reference to the physics object
- */
- REF_PTR_SET (PhysObj, obj);
- }
- /***********************************************************************************************
- * VisSectorStatsClass::operator= -- Safely copies the member data from the source object. *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 6/6/2000 pds : Created. *
- *=============================================================================================*/
- const VisSectorStatsClass &VisSectorStatsClass::operator= (const VisSectorStatsClass &src)
- {
- VisId = src.VisId;
- PolygonCount = src.PolygonCount;
- TextureCount = src.TextureCount;
- TextureBytes = src.TextureBytes;
- CenterPoint = src.CenterPoint;
- REF_PTR_SET (PhysObj, src.PhysObj);
- return (*this);
- }
- /***********************************************************************************************
- * VisSectorStatsClass::Get_Name -- Returns the name of the model this vis sector contains *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 6/6/2000 pds : Created. *
- *=============================================================================================*/
- const char *VisSectorStatsClass::Get_Name(void)
- {
- const char *name = NULL;
- if (PhysObj != NULL && PhysObj->Peek_Model () != NULL) {
- name = PhysObj->Peek_Model ()->Get_Name ();
- }
- return name;
- }
|