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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/vissectorstats.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Patrick $*
- * *
- * $Modtime:: 6/07/00 11:33a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef VISSECTORSTATS_H
- #define VISSECTORSTATS_H
- #include "always.h"
- #include "vector3.h"
- class StaticPhysClass;
- class VisTableClass;
- /**
- ** VisSectorStatsClass
- ** This object is used to compute some statistics about the given vis sector. For example,
- ** it stores how many polygons are in the vis-set from anywhere in the given sector.
- */
- class VisSectorStatsClass
- {
- public:
- VisSectorStatsClass(void);
- VisSectorStatsClass(const VisSectorStatsClass &src);
- ~VisSectorStatsClass(void);
- const VisSectorStatsClass & operator= (const VisSectorStatsClass &src);
- void Compute_Stats(StaticPhysClass * obj,VisTableClass * vistbl);
- int Get_Vis_Id(void);
- int Get_Polygon_Count(void);
- int Get_Texture_Count(void);
- int Get_Texture_Bytes(void);
- Vector3 Get_Position(void);
- StaticPhysClass * Peek_Phys_Obj(void);
- const char * Get_Name(void);
- //
- // For use with DynamicVectorClass
- //
- bool operator== (const VisSectorStatsClass &src) { return false; }
- bool operator!= (const VisSectorStatsClass &src) { return true; }
- protected:
- int VisId;
- int PolygonCount;
- int TextureCount;
- int TextureBytes;
- Vector3 CenterPoint;
- StaticPhysClass * PhysObj;
- };
- /*
- ** inlines
- */
- inline int VisSectorStatsClass::Get_Vis_Id(void)
- {
- return VisId;
- }
- inline int VisSectorStatsClass::Get_Polygon_Count(void)
- {
- return PolygonCount;
- }
- inline int VisSectorStatsClass::Get_Texture_Count(void)
- {
- return TextureCount;
- }
- inline int VisSectorStatsClass::Get_Texture_Bytes(void)
- {
- return TextureBytes;
- }
- inline Vector3 VisSectorStatsClass::Get_Position(void)
- {
- return CenterPoint;
- }
- inline StaticPhysClass *VisSectorStatsClass::Peek_Phys_Obj(void)
- {
- return PhysObj;
- }
- #endif // VISSECTORSTATS_H
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