| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/vistable.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 8/13/00 11:43a $*
- * *
- * $Revision:: 16 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef VISTABLE_H
- #define VISTABLE_H
- #include "vector.h"
- #include "bittype.h"
- #include "refcount.h"
- #include "multilist.h"
- #include "wwdebug.h"
- class ChunkLoadClass;
- class ChunkSaveClass;
- class CompressedVisTableClass;
- /*
- ** VisTableClass
- ** This is a bit vector which contains a bit for each static node in the world indicating
- ** whether that node can be seen from the current "vis-sector"
- */
- class VisTableClass : public RefCountClass, public MultiListObjectClass
- {
- public:
- VisTableClass(unsigned bitcount,int id);
- VisTableClass(CompressedVisTableClass * ctable,int bitcount,int id);
- VisTableClass(const VisTableClass & that);
- ~VisTableClass(void);
- VisTableClass & operator = (const VisTableClass & that);
- int Get_Bit_Count(void) const { return BitCount; }
- void Reset_All(void);
- void Set_All(void);
- int Get_Bit(int i) const;
- void Set_Bit(int i,bool onoff);
- void Delete_Bit(int i);
-
- void Merge(const VisTableClass & that);
- void Invert(void);
- bool Is_Equal_To(const VisTableClass & that);
- int Count_Differences(const VisTableClass & that);
- int Count_True_Bits(void);
- float Match_Fraction(const VisTableClass & that);
- void Set_Vis_Sector_ID(int id) { VisSectorID = id; }
- int Get_Vis_Sector_ID(void) { return VisSectorID; }
- void Set_Time_Stamp(int timestamp) { Timestamp = timestamp; }
- int Get_Time_Stamp(void) const { return Timestamp; }
- protected:
- void Alloc_Buffer(int bitcount);
- int Get_Byte_Count(void) const;
- int Get_Long_Count(void) const;
- uint8 * Get_Bytes(void) const;
- uint32 * Get_Longs(void) const;
- int BitCount;
- uint32 * Buffer;
- int VisSectorID;
- int Timestamp;
- // Not implemented:
- bool operator == (const VisTableClass & that);
- friend class CompressedVisTableClass;
- };
- /*
- ** CompressedVisTableClass
- ** This is the form that pvs data is stored in memory when it is not being used. It
- ** is basically a wrapper around an allocated array with functions to compress and
- ** decompress to/from a VisTableClass and functions for saving and loading.
- */
- class CompressedVisTableClass
- {
- public:
- CompressedVisTableClass(void);
- CompressedVisTableClass(VisTableClass * bits);
- CompressedVisTableClass(const CompressedVisTableClass &that);
- ~CompressedVisTableClass(void);
- const CompressedVisTableClass &operator= (const CompressedVisTableClass &that);
- void Load(void* hfile);
- void Save(void* hfile);
-
- void Load(ChunkLoadClass & cload);
- void Save(ChunkSaveClass & csave);
- protected:
- int Get_Byte_Count(void) const;
- uint8 * Get_Bytes(void);
- void Compress(uint8 * src_buffer,int src_size);
- void Decompress(uint8 * decomp_buffer,int decomp_size);
-
- int BufferSize;
- uint8 * Buffer;
- // Not implemented:
- bool operator == (const CompressedVisTableClass & that);
- friend class VisTableClass;
- };
- inline int VisTableClass::Get_Bit(int i) const
- {
- WWASSERT(Buffer != NULL);
- WWASSERT(i < BitCount);
- return (Buffer[i>>5] & (0x80000000u >> (i & 0x1F)));
- }
- inline void VisTableClass::Set_Bit(int i,bool onoff)
- {
- WWASSERT(Buffer != NULL);
- WWASSERT(i < BitCount);
- if (onoff) {
- Buffer[i>>5] |= (0x80000000u >> (i & 0x01F));
- } else {
- Buffer[i>>5] &= ~(0x80000000u >> (i & 0x01F));
- }
- }
- #endif
|