vistablemgr.h 4.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWPhys *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/vistablemgr.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 11/16/00 7:30p $*
  29. * *
  30. * $Revision:: 10 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef VISTABLEMGR_H
  39. #define VISTABLEMGR_H
  40. #include "always.h"
  41. #include "simplevec.h"
  42. class VisTableClass;
  43. class CompressedVisTableClass;
  44. class ChunkSaveClass;
  45. class ChunkLoadClass;
  46. class VisDecompressionCacheClass;
  47. /*
  48. ** VisTableMgrClass
  49. ** This class collects the visibility tables and vis-id allocation into one place.
  50. ** The physics scene contains an instance of this class and will save and load it as
  51. ** part of the (L)evel (S)tatic (D)ata file...
  52. */
  53. class VisTableMgrClass
  54. {
  55. public:
  56. VisTableMgrClass(void);
  57. ~VisTableMgrClass(void);
  58. /*
  59. ** Allocation of vis-object and vis-sector IDs
  60. */
  61. void Reset();
  62. int Allocate_Vis_Object_ID(int count = 1);
  63. int Allocate_Vis_Sector_ID(int count = 1);
  64. int Get_Vis_Table_Size(void) const;
  65. int Get_Vis_Table_Count(void) const;
  66. void Set_Optimized_Vis_Object_Count(int count);
  67. /*
  68. ** Access to the actual vis data. Decompressed tables are cached
  69. ** behind the scenes so just call this whenever you want a vis table.
  70. ** DO NOT EVER modify a vis table you get from this function. You should
  71. ** always make a copy, modify the copy, then call Update_Vis_Table if
  72. ** you need to modify the contents of a vis table...
  73. */
  74. VisTableClass * Get_Vis_Table(int id,bool allocate = false);
  75. void Update_Vis_Table(int id,VisTableClass * new_pvs);
  76. bool Has_Vis_Table(int id);
  77. /*
  78. ** Pulse this once per frame to purge the LRU cache
  79. */
  80. void Notify_Frame_Ended(void);
  81. /*
  82. ** Save/Load interface
  83. */
  84. void Save(ChunkSaveClass & csave);
  85. void Load(ChunkLoadClass & cload);
  86. protected:
  87. int VisSectorCount;
  88. int VisObjectCount;
  89. void Delete_All_Vis_Tables(void);
  90. SimpleDynVecClass<CompressedVisTableClass *> VisTables;
  91. VisDecompressionCacheClass * Cache;
  92. unsigned int FrameCounter;
  93. };
  94. #endif