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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/vistablemgr.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 11/16/00 7:30p $*
- * *
- * $Revision:: 10 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef VISTABLEMGR_H
- #define VISTABLEMGR_H
- #include "always.h"
- #include "simplevec.h"
- class VisTableClass;
- class CompressedVisTableClass;
- class ChunkSaveClass;
- class ChunkLoadClass;
- class VisDecompressionCacheClass;
- /*
- ** VisTableMgrClass
- ** This class collects the visibility tables and vis-id allocation into one place.
- ** The physics scene contains an instance of this class and will save and load it as
- ** part of the (L)evel (S)tatic (D)ata file...
- */
- class VisTableMgrClass
- {
- public:
-
- VisTableMgrClass(void);
- ~VisTableMgrClass(void);
- /*
- ** Allocation of vis-object and vis-sector IDs
- */
- void Reset();
- int Allocate_Vis_Object_ID(int count = 1);
- int Allocate_Vis_Sector_ID(int count = 1);
- int Get_Vis_Table_Size(void) const;
- int Get_Vis_Table_Count(void) const;
- void Set_Optimized_Vis_Object_Count(int count);
- /*
- ** Access to the actual vis data. Decompressed tables are cached
- ** behind the scenes so just call this whenever you want a vis table.
- ** DO NOT EVER modify a vis table you get from this function. You should
- ** always make a copy, modify the copy, then call Update_Vis_Table if
- ** you need to modify the contents of a vis table...
- */
- VisTableClass * Get_Vis_Table(int id,bool allocate = false);
- void Update_Vis_Table(int id,VisTableClass * new_pvs);
- bool Has_Vis_Table(int id);
- /*
- ** Pulse this once per frame to purge the LRU cache
- */
- void Notify_Frame_Ended(void);
- /*
- ** Save/Load interface
- */
- void Save(ChunkSaveClass & csave);
- void Load(ChunkLoadClass & cload);
- protected:
- int VisSectorCount;
- int VisObjectCount;
- void Delete_All_Vis_Tables(void);
- SimpleDynVecClass<CompressedVisTableClass *> VisTables;
- VisDecompressionCacheClass * Cache;
- unsigned int FrameCounter;
- };
- #endif
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