| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/vtolvehicle.cpp $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 3/19/02 2:34p $*
- * *
- * $Revision:: 11 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "vtolvehicle.h"
- #include "wwdebug.h"
- #include "wwhack.h"
- #include "wwprofile.h"
- #include "persistfactory.h"
- #include "simpledefinitionfactory.h"
- #include "wwphysids.h"
- #include "wheel.h"
- #include "physcontrol.h"
- DECLARE_FORCE_LINK(vtolvehicle);
- /*
- ** Constants for this module
- */
- const int MAX_CAPTURED_BONE_COUNT = 4;
- const char * ENGINE_ANGLE_BONE_NAME = "ENGINEANGLE";
- const char * ROTOR_BONE_NAME = "ROTOR";
-
- /*
- ** Declare a PersistFactory for TrackedVehicleClasses
- */
- SimplePersistFactoryClass<VTOLVehicleClass,PHYSICS_CHUNKID_VTOLVEHICLE> _VTOLVehicleFactory;
- /*
- ** Chunk-ID's used by VTOL vehicle class
- */
- enum
- {
- VTOLVEHICLE_CHUNK_VEHICLEPHYS = 407001941,
- VTOLVEHICLE_CHUNK_VARIABLES,
- };
- VTOLVehicleClass::VTOLVehicleClass(void) :
- EngineAngleBones(MAX_CAPTURED_BONE_COUNT),
- RotorAngleBones(MAX_CAPTURED_BONE_COUNT),
- NormalizedEngineRotation(0.0f),
- NormalizedEngineThrust(0.0f),
- RotorAngle(0.0f),
- RotorAngularVelocity(0.0f)
- {
- // reset the arrays of captured bones
- for (int i=0; i<MAX_CAPTURED_BONE_COUNT; i++) {
- EngineAngleBones[i] = -1;
- RotorAngleBones[i] = -1;
- }
- }
-
- void VTOLVehicleClass::Init(const VTOLVehicleDefClass & def)
- {
- VehiclePhysClass::Init(def);
- }
- VTOLVehicleClass::~VTOLVehicleClass(void)
- {
- for (int i=0; i<MAX_CAPTURED_BONE_COUNT; i++) {
- EngineAngleBones[i] = -1;
- RotorAngleBones[i] = -1;
- }
- }
- void VTOLVehicleClass::Render(RenderInfoClass & rinfo)
- {
- const VTOLVehicleDefClass * def = Get_VTOLVehicleDef();
- WWASSERT(def != NULL);
- // update the engine angles, flames, spin rotors!
- WWASSERT(Model != NULL);
- Matrix3D engine_rotation(1);
- Matrix3D rotor_rotation(1);
- engine_rotation.Rotate_Z(def->MaxEngineRotation * NormalizedEngineRotation);
- rotor_rotation.Rotate_Z(RotorAngle);
- for (int ibone=0; ibone<MAX_CAPTURED_BONE_COUNT; ibone++) {
- if (EngineAngleBones[ibone] != -1) {
- Model->Control_Bone(EngineAngleBones[ibone],engine_rotation);
- }
- if (RotorAngleBones[ibone] != -1) {
- Model->Control_Bone(RotorAngleBones[ibone],rotor_rotation);
- }
- }
- VehiclePhysClass::Render(rinfo);
- }
- void VTOLVehicleClass::Set_Model(RenderObjClass * model)
- {
- Release_Engine_Bones();
- VehiclePhysClass::Set_Model(model);
- Update_Cached_Model_Parameters();
- }
- void VTOLVehicleClass::Timestep(float dt)
- {
- {
- WWPROFILE("VTOLVehicle::Timestep");
- const VTOLVehicleDefClass * def = Get_VTOLVehicleDef();
-
- /*
- ** Update the rotor angle
- */
- RotorAngle += RotorAngularVelocity * dt;
- if (RotorAngle > 2.0f * WWMATH_PI) {
- RotorAngle -= 2.0f * WWMATH_PI;
- } else if (RotorAngle > 0.0f) {
- RotorAngle += 2.0f * WWMATH_PI;
- }
-
- /*
- ** Update the rotor angular velocity
- */
- if (IsEngineOn) {
- float target = def->RotorSpeed;
- float accel = def->RotorAcceleration * dt;
- if (target - RotorAngularVelocity > accel) {
- RotorAngularVelocity += accel;
- } else {
- RotorAngularVelocity = target;
- }
- } else {
- float target = 0.0f;
- float decel = def->RotorDeceleration * dt;
- if (RotorAngularVelocity - target > decel) {
- RotorAngularVelocity -= decel;
- } else {
- RotorAngularVelocity = target;
- }
- }
- }
-
- VehiclePhysClass::Timestep(dt);
- }
- void VTOLVehicleClass::Compute_Force_And_Torque(Vector3 * force,Vector3 * torque)
- {
- {
- WWPROFILE("VTOLVehicleClass::Compute_Force_And_Torque");
- const VTOLVehicleDefClass * def = Get_VTOLVehicleDef();
- WWASSERT(def != NULL);
- /*
- ** Yaw:
- ** Inputs set desired Z-Rotational Velocity
- ** Steering controller generates a torque to accelerate towards this.
- **
- ** Roll, Pitch:
- ** Inputs set desired roll and pitch (not velocity). Desired pitch is
- ** a function of desired forward-backward acceleration. E.g. if user wants
- ** to fly forward, we lean forward. Desired pitch is a function of
- ** the strafe and turn control inputs. Both cause the vehicle to roll.
- ** Roll and pitch controller exerts a proportional torque to achieve these
- ** states.
- **
- ** Z Translational motion:
- ** We always have a normalized desired altitude and we convert that to
- ** a real altitude by sampling the flight-map-meshes. Proportional controller
- ** pushes us towards that. Also maybe an additional ground-effect force could
- ** be added which checks the real geometry?
- **
- ** Forward Translational motion:
- ** Forward translational force is dependent on the orientation of the vehicle
- ** and the control input. The amount of lean and the controller input scales
- ** the max force exerted.
- **
- ** Sideways Translational motion:
- ** Sideways acceleration is dependent on the orientation and the controlls.
- ** The amount of force exerted is scaled by both the orientation and the
- ** strafe input.
- */
- if (IsEngineOn) {
- const float VERTICAL_DAMPING = 1.5f;
- const float HORIZONTAL_DAMPING = 1.0f;
- // Read the controller inputs
- float turn_left = 0.0f;
- float move_left = 0.0f;
- float move_forward = 0.0f;
- float move_up = 0.0f;
- if (Get_Controller() != NULL) {
- turn_left = Get_Controller()->Get_Turn_Left();
- move_left = Get_Controller()->Get_Move_Left();
- move_forward = Get_Controller()->Get_Move_Forward();
- move_up = Get_Controller()->Get_Move_Up();
- }
- // Take a copy of the coordinate axes for use below
- Vector3 xvec;
- Vector3 yvec;
- Vector3 zvec;
- Get_Transform().Get_X_Vector(&xvec);
- Get_Transform().Get_Y_Vector(&yvec);
- Get_Transform().Get_Z_Vector(&zvec);
- // YAW CONTROLLER:
- // Compute our desired Yaw rotational speed and associated torque to get us there
- float yaw_velocity = Vector3::Dot_Product(AngularVelocity,zvec);
- float desired_yaw_velocity = turn_left * def->MaxYawVelocity;
- Vector3 yaw_torque = def->YawControllerGain*(desired_yaw_velocity - yaw_velocity) * IBody[2][2] * zvec;
- DEBUG_RENDER_VECTOR(State.Position,yaw_torque,Vector3(0,0,1));
- *torque += yaw_torque;
- WWASSERT(torque->Is_Valid());
- // PITCH and ROLL CONTROLLERS:
- // Compute our current roll and pitch and their velocities.
- // Note pitch is positive downward, this is to match the sense of angular momentum...
- float pitch = WWMath::Atan2(-xvec.Z,WWMath::Sqrt(xvec.X * xvec.X + xvec.Y * xvec.Y));
- float roll = WWMath::Atan2(yvec.Z,WWMath::Sqrt(yvec.X * yvec.X + yvec.Y * yvec.Y));
- float dpitch = Vector3::Dot_Product(AngularVelocity,yvec);
- float droll = Vector3::Dot_Product(AngularVelocity,xvec);
- // Compute the desired roll and pitch and torques to get us there.
- float target_pitch = move_forward * def->MaxFuselagePitch;
- float target_roll = -(move_left + turn_left) * def->MaxFuselageRoll;
- target_roll = WWMath::Clamp(target_roll,-def->MaxFuselageRoll,def->MaxFuselageRoll);
- Vector3 pitch_torque = (def->PitchControllerGain*(target_pitch - pitch) + def->PitchControllerDamping*(0.0f - dpitch)) * IBody[1][1] * yvec;
- Vector3 roll_torque = (def->RollControllerGain*(target_roll - roll) + def->RollControllerDamping*(0.0f - droll)) * IBody[0][0] * xvec;
- DEBUG_RENDER_VECTOR(State.Position,pitch_torque,Vector3(0,1,0));
- DEBUG_RENDER_VECTOR(State.Position,roll_torque,Vector3(1,0,0));
-
- *torque += pitch_torque;
- *torque += roll_torque;
- WWASSERT(torque->Is_Valid());
-
- // TRANSLATIONAL FORCES:
- float forward_force = 0.0f;
- float left_force = 0.0f;
- if (def->MaxFuselagePitch > 0.0f) {
- float forward_fraction = WWMath::Fabs(pitch) / def->MaxFuselagePitch;
- forward_fraction = WWMath::Clamp(forward_fraction);
- forward_force = move_forward * forward_fraction * def->MaxHorizontalAcceleration;
- } else {
- forward_force = move_forward * def->MaxHorizontalAcceleration;
- }
- if (def->MaxFuselageRoll > 0.0f) {
- float left_fraction = WWMath::Fabs(roll) / def->MaxFuselageRoll;
- left_fraction = WWMath::Clamp(left_fraction);
- left_force = move_left * left_fraction * def->MaxHorizontalAcceleration;
- } else {
- left_force = move_left * def->MaxHorizontalAcceleration;
- }
- left_force -= HORIZONTAL_DAMPING * Vector3::Dot_Product(State.LMomentum,yvec);
- Vector3 xvec2d(xvec.X,xvec.Y,0.0f);
- Vector3 yvec2d(yvec.X,yvec.Y,0.0f);
- xvec.Normalize();
- yvec.Normalize();
-
- *force += forward_force * xvec2d;
- *force += left_force * yvec2d;
-
- // Lift force is related to several factors:
- // - it cancels out gravity
- // - it contains a component related to the user pressing jump/crouch
- // - it contains a component related to the proximity of the flight ceiling or floor
- float up_force = -GravScale * Mass * PhysicsConstants::GravityAcceleration.Z;
- if (move_up != 0.0f) {
- up_force += def->MaxVerticalAcceleration * move_up;
- }
- up_force -= VERTICAL_DAMPING * State.LMomentum.Z;
- force->Z += up_force;
- WWASSERT(force->Is_Valid());
- // update the graphical state variables
- NormalizedEngineRotation = -pitch/def->MaxFuselagePitch;
- NormalizedEngineThrust = 0.25f + (WWMath::Fabs(pitch) / def->MaxFuselagePitch) + (WWMath::Fabs(roll) / def->MaxFuselageRoll) + move_up;
- NormalizedEngineThrust = WWMath::Clamp(NormalizedEngineThrust,0.0f,1.0f);
- } else {
- NormalizedEngineThrust = 0.0f;
- NormalizedEngineRotation = 0.0f;
- }
- }
- /*
- ** Pass on to the base class
- */
- VehiclePhysClass::Compute_Force_And_Torque(force,torque);
- }
- SuspensionElementClass * VTOLVehicleClass::Alloc_Suspension_Element(void)
- {
- return new VTOLWheelClass;
- }
- float VTOLVehicleClass::Get_Normalized_Engine_Flame(void)
- {
- return NormalizedEngineThrust;
- }
- void VTOLVehicleClass::Release_Engine_Bones(void)
- {
- // release any bones that we currently have captured
- if (Model != NULL) {
- for (int i=0;i<MAX_CAPTURED_BONE_COUNT; i++) {
- if (EngineAngleBones[i] != -1) {
- Model->Release_Bone(EngineAngleBones[i]);
- EngineAngleBones[i] = -1;
- }
- if (RotorAngleBones[i] != -1) {
- Model->Release_Bone(RotorAngleBones[i]);
- RotorAngleBones[i] = -1;
- }
- }
- }
- }
- void VTOLVehicleClass::Update_Cached_Model_Parameters(void)
- {
- // search through the model for bones named ENGINEANGLExxx
- int ibone = 0;
- int engine_bone_count = 0;
- int rotor_bone_count = 0;
- for (ibone=0; (ibone < Model->Get_Num_Bones()) && (engine_bone_count < MAX_CAPTURED_BONE_COUNT); ibone++) {
- const char * bone_name = Model->Get_Bone_Name(ibone);
- if (_strnicmp(bone_name,ENGINE_ANGLE_BONE_NAME,strlen(ENGINE_ANGLE_BONE_NAME)) == 0) {
-
- EngineAngleBones[engine_bone_count] = ibone;
- Model->Capture_Bone(ibone);
- engine_bone_count++;
- }
- }
-
- // search through the model for bones names ROTORxxx
- for (ibone=0; (ibone < Model->Get_Num_Bones()) && (rotor_bone_count < MAX_CAPTURED_BONE_COUNT); ibone++) {
- const char * bone_name = Model->Get_Bone_Name(ibone);
- if (_strnicmp(bone_name,ROTOR_BONE_NAME,strlen(ROTOR_BONE_NAME)) == 0) {
-
- RotorAngleBones[rotor_bone_count] = ibone;
- Model->Capture_Bone(ibone);
- rotor_bone_count++;
- }
- }
- }
- /*
- ** Save-Load System
- */
- const PersistFactoryClass & VTOLVehicleClass::Get_Factory (void) const
- {
- return _VTOLVehicleFactory;
- }
- bool VTOLVehicleClass::Save (ChunkSaveClass &csave)
- {
- csave.Begin_Chunk(VTOLVEHICLE_CHUNK_VEHICLEPHYS);
- VehiclePhysClass::Save(csave);
- csave.End_Chunk();
- return true;
- }
- bool VTOLVehicleClass::Load (ChunkLoadClass &cload)
- {
- while (cload.Open_Chunk()) {
-
- switch(cload.Cur_Chunk_ID())
- {
- case VTOLVEHICLE_CHUNK_VEHICLEPHYS:
- VehiclePhysClass::Load(cload);
- break;
- default:
- WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
- break;
- }
- cload.Close_Chunk();
- }
- SaveLoadSystemClass::Register_Post_Load_Callback(this);
- return true;
- }
- void VTOLVehicleClass::On_Post_Load (void)
- {
- VehiclePhysClass::On_Post_Load();
- Update_Cached_Model_Parameters();
- }
- /***********************************************************************************************
- **
- ** VTOLVehicleDefClass Implementation
- **
- ***********************************************************************************************/
- SimplePersistFactoryClass<VTOLVehicleDefClass,PHYSICS_CHUNKID_VTOLVEHICLEDEF> _VTOLVehicleDefFactory;
- DECLARE_DEFINITION_FACTORY(VTOLVehicleDefClass, CLASSID_VTOLVEHICLEDEF, "VTOLVehicle") _VTOLVehicleDefDefFactory;
- /*
- ** Chunk ID's used by TrackedVehicleDefClass
- */
- enum
- {
- VTOLVEHICLEDEF_CHUNK_VEHICLEPHYSDEF = 408000936, // (parent class)
- VTOLVEHICLEDEF_CHUNK_VARIABLES,
- VTOLVEHICLEDEF_VARIABLE_MAXVERTICALACCELERATION = 0x00,
- VTOLVEHICLEDEF_VARIABLE_MAXHORIZONTALACCELERATION,
- VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEPITCH,
- VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEROLL,
- VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERGAIN,
- VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERDAMPING,
- VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERGAIN,
- VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERDAMPING,
- VTOLVEHICLEDEF_VARIABLE_MAXYAWVELOCITY,
- VTOLVEHICLEDEF_VARIABLE_YAWCONTROLLERGAIN,
- VTOLVEHICLEDEF_VARIABLE_MAXENGINEROTATION,
- VTOLVEHICLEDEF_VARIABLE_ROTORSPEED,
- VTOLVEHICLEDEF_VARIABLE_ROTORACCELERATION,
- VTOLVEHICLEDEF_VARIABLE_ROTORDECELERATION,
- };
- VTOLVehicleDefClass::VTOLVehicleDefClass(void) :
- MaxVerticalAcceleration(0.0f),
- MaxHorizontalAcceleration(0.0f),
- MaxFuselagePitch(DEG_TO_RADF(15.0f)),
- MaxFuselageRoll(DEG_TO_RADF(20.0f)),
- PitchControllerGain(45.5),
- PitchControllerDamping(12.75),
- RollControllerGain(45.5),
- RollControllerDamping(12.75),
- MaxYawVelocity(DEG_TO_RADF(180.0f)),
- YawControllerGain(5.0f),
- MaxEngineRotation(DEG_TO_RADF(25.0f)),
- RotorSpeed(DEG_TO_RADF(360.0f)),
- RotorAcceleration(DEG_TO_RADF(180.0f)),
- RotorDeceleration(DEG_TO_RADF(180.0f))
- {
- // make our parameters editable
- FLOAT_UNITS_PARAM(VTOLVehicleDefClass,MaxVerticalAcceleration, 0.0f, 100000.0f,"m/s^2");
- FLOAT_UNITS_PARAM(VTOLVehicleDefClass,MaxHorizontalAcceleration, 0.0f, 100000.0f,"m/s^2");
- ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,MaxFuselagePitch,DEG_TO_RADF(0.01f),DEG_TO_RADF(50.0f));
- ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,MaxFuselageRoll,DEG_TO_RADF(0.01f),DEG_TO_RADF(50.0f));
- FLOAT_EDITABLE_PARAM(VTOLVehicleDefClass,PitchControllerGain,0.0f,10000.0f);
- FLOAT_EDITABLE_PARAM(VTOLVehicleDefClass,PitchControllerDamping,0.0f,10000.0f);
- FLOAT_EDITABLE_PARAM(VTOLVehicleDefClass,RollControllerGain,0.0f,10000.0f);
- FLOAT_EDITABLE_PARAM(VTOLVehicleDefClass,RollControllerDamping,0.0f,10000.0f);
- ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,MaxYawVelocity,DEG_TO_RADF(0.01f),DEG_TO_RADF(360.0f));
- FLOAT_EDITABLE_PARAM(VTOLVehicleDefClass,YawControllerGain,0.0f,10000.0f);
- ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,MaxEngineRotation,DEG_TO_RADF(0.01f),DEG_TO_RADF(50.0f));
- ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,RotorSpeed,DEG_TO_RADF(0.01f),DEG_TO_RADF(640.0f));
- ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,RotorAcceleration,DEG_TO_RADF(0.01f),DEG_TO_RADF(640.0f));
- ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,RotorDeceleration,DEG_TO_RADF(0.01f),DEG_TO_RADF(640.0f));
- }
- uint32 VTOLVehicleDefClass::Get_Class_ID (void) const
- {
- return CLASSID_VTOLVEHICLEDEF;
- }
- const PersistFactoryClass & VTOLVehicleDefClass::Get_Factory (void) const
- {
- return _VTOLVehicleDefFactory;
- }
- PersistClass * VTOLVehicleDefClass::Create(void) const
- {
- VTOLVehicleClass * obj = NEW_REF(VTOLVehicleClass,());
- obj->Init(*this);
- return obj;
- }
- bool VTOLVehicleDefClass::Save(ChunkSaveClass &csave)
- {
- csave.Begin_Chunk(VTOLVEHICLEDEF_CHUNK_VEHICLEPHYSDEF);
- VehiclePhysDefClass::Save(csave);
- csave.End_Chunk();
- csave.Begin_Chunk(VTOLVEHICLEDEF_CHUNK_VARIABLES);
- WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXVERTICALACCELERATION,MaxVerticalAcceleration);
- WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXHORIZONTALACCELERATION,MaxHorizontalAcceleration);
- WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEPITCH,MaxFuselagePitch);
- WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEROLL,MaxFuselageRoll);
- WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERGAIN,PitchControllerGain);
- WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERDAMPING,PitchControllerDamping);
- WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERGAIN,RollControllerGain);
- WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERDAMPING,RollControllerDamping);
- WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXYAWVELOCITY,MaxYawVelocity);
- WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_YAWCONTROLLERGAIN,YawControllerGain);
- WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXENGINEROTATION,MaxEngineRotation);
- WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_ROTORSPEED,RotorSpeed);
- WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_ROTORACCELERATION,RotorAcceleration);
- WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_ROTORDECELERATION,RotorDeceleration);
- csave.End_Chunk();
- return true;
- }
- bool VTOLVehicleDefClass::Load(ChunkLoadClass &cload)
- {
- while (cload.Open_Chunk()) {
- switch(cload.Cur_Chunk_ID()) {
- case VTOLVEHICLEDEF_CHUNK_VEHICLEPHYSDEF:
- VehiclePhysDefClass::Load(cload);
- break;
- case VTOLVEHICLEDEF_CHUNK_VARIABLES:
- while (cload.Open_Micro_Chunk()) {
- switch(cload.Cur_Micro_Chunk_ID()) {
- READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXVERTICALACCELERATION,MaxVerticalAcceleration);
- READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXHORIZONTALACCELERATION,MaxHorizontalAcceleration);
- READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEPITCH,MaxFuselagePitch);
- READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEROLL,MaxFuselageRoll);
- READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERGAIN,PitchControllerGain);
- READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERDAMPING,PitchControllerDamping);
- READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERGAIN,RollControllerGain);
- READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERDAMPING,RollControllerDamping);
- READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXYAWVELOCITY,MaxYawVelocity);
- READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_YAWCONTROLLERGAIN,YawControllerGain);
- READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXENGINEROTATION,MaxEngineRotation);
- READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_ROTORSPEED,RotorSpeed);
- READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_ROTORACCELERATION,RotorAcceleration);
- READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_ROTORDECELERATION,RotorDeceleration);
- }
- cload.Close_Micro_Chunk();
- }
- break;
- default:
- WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
- break;
- }
- cload.Close_Chunk();
- }
- return true;
- }
- bool VTOLVehicleDefClass::Is_Type(const char * type_name)
- {
- if (stricmp(type_name,VTOLVehicleDefClass::Get_Type_Name()) == 0) {
- return true;
- } else {
- return VehiclePhysDefClass::Is_Type(type_name);
- }
- }
|