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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/wwphys/waypathposition.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/04/01 9:33a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __WAYPATHPOSITION_H
- #define __WAYPATHPOSITION_H
- ////////////////////////////////////////////////////////////////
- //
- // WaypathPositionClass
- //
- ////////////////////////////////////////////////////////////////
- class WaypathPositionClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- WaypathPositionClass (void)
- : WaypathID (0),
- WaypointIndex (0),
- Percent (0) {}
- ~WaypathPositionClass (void) {}
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
-
- //
- // Accessors
- //
- void Set_Waypath_ID (int id) { WaypathID = id; }
- int Get_Waypath_ID (void) const { return WaypathID; }
- void Set_Waypoint_Index (int index) { WaypointIndex = index; }
- int Get_Waypoint_Index (void) const { return WaypointIndex; }
- void Set_Percent (float percent) { Percent = percent; }
- float Get_Percent (void) const { return Percent; }
- private:
- ////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////
- int WaypathID;
- int WaypointIndex;
- float Percent;
- };
- #endif //__WAYPATHPOSITION_H
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