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waypathposition.h 3.7 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/waypathposition.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/04/01 9:33a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __WAYPATHPOSITION_H
  39. #define __WAYPATHPOSITION_H
  40. ////////////////////////////////////////////////////////////////
  41. //
  42. // WaypathPositionClass
  43. //
  44. ////////////////////////////////////////////////////////////////
  45. class WaypathPositionClass
  46. {
  47. public:
  48. ////////////////////////////////////////////////////////////////
  49. // Public constructors/destructors
  50. ////////////////////////////////////////////////////////////////
  51. WaypathPositionClass (void)
  52. : WaypathID (0),
  53. WaypointIndex (0),
  54. Percent (0) {}
  55. ~WaypathPositionClass (void) {}
  56. ////////////////////////////////////////////////////////////////
  57. // Public methods
  58. ////////////////////////////////////////////////////////////////
  59. //
  60. // Accessors
  61. //
  62. void Set_Waypath_ID (int id) { WaypathID = id; }
  63. int Get_Waypath_ID (void) const { return WaypathID; }
  64. void Set_Waypoint_Index (int index) { WaypointIndex = index; }
  65. int Get_Waypoint_Index (void) const { return WaypointIndex; }
  66. void Set_Percent (float percent) { Percent = percent; }
  67. float Get_Percent (void) const { return Percent; }
  68. private:
  69. ////////////////////////////////////////////////////////////////
  70. // Private member data
  71. ////////////////////////////////////////////////////////////////
  72. int WaypathID;
  73. int WaypointIndex;
  74. float Percent;
  75. };
  76. #endif //__WAYPATHPOSITION_H