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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/wwphys/waypoint.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 4/17/01 8:42a $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __WAYPOINT_H
- #define __WAYPOINT_H
- #include "persist.h"
- #include "vector3.h"
- #include "refcount.h"
- ////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////
- class PathfindActionPortalClass;
- ////////////////////////////////////////////////////////////////
- //
- // WaypointClass
- //
- ////////////////////////////////////////////////////////////////
- class WaypointClass : public PersistClass, public RefCountClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public flags
- ////////////////////////////////////////////////////////////////
- typedef enum
- {
- FLAG_REQUIRES_JUMP = 0x00000001,
- FLAG_REQUIRES_ACTION
- } FLAGS;
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- WaypointClass (void);
- WaypointClass (const WaypointClass &src);
- WaypointClass (const Vector3 &position);
- virtual ~WaypointClass (void);
- ////////////////////////////////////////////////////////////////
- // Public operators
- ////////////////////////////////////////////////////////////////
- const WaypointClass & operator= (const WaypointClass &src);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // Identifaction methods
- //
- int Get_ID (void) const { return m_ID; }
- void Set_ID (int id) { m_ID = id; }
- //
- // Position methods
- //
- const Vector3 & Get_Position (void) const { return m_Position; }
- void Set_Position (const Vector3 &pos) { m_Position = pos; }
- //
- // Flags
- //
- int Get_Flags (void) const { return m_Flags; }
- void Set_Flags (int flags) { m_Flags = flags; }
- bool Get_Flag (int flag) { return bool((m_Flags & flag) == flag); }
- void Set_Flag (int flag, bool onoff);
- //
- // Action access
- //
- PathfindActionPortalClass * Get_Action_Portal (void);
- void Set_Action_Portal (PathfindActionPortalClass *portal);
- //
- // Serialization methods (from PersistClass)
- //
- const PersistFactoryClass & Get_Factory (void) const;
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- void Free (void) {}
- bool Load_Variables (ChunkLoadClass &cload);
- private:
- ////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////
- int m_ID;
- Vector3 m_Position;
- int m_Flags;
- int m_ActionPortalID;
- };
- //////////////////////////////////////////////////////////////////////////////
- // Set_Flag
- //////////////////////////////////////////////////////////////////////////////
- inline void
- WaypointClass::Set_Flag (int flag, bool onoff)
- {
- m_Flags &= ~flag;
- if (onoff) {
- m_Flags |= flag;
- }
- return ;
- }
- #endif //__WAYPOINT_H
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