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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/widgets.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 7/29/99 11:25a $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "widgets.h"
- #include "bin_aabox.h"
- #include "bin_axes.h"
- #include "bin_obbox.h"
- #include "bin_point.h"
- #include "bin_vector.h"
- #include "assetmgr.h"
- #include "rendobj.h"
- #include "ramfile.h"
- #ifdef WWDEBUG
- struct WidgetDefStruct
- {
- int Id;
- const unsigned char * Data;
- unsigned int Size;
- const char * Name;
- RenderObjClass * RObj;
- };
- static WidgetDefStruct _WidgetDefs[WidgetSystem::NUM_WIDGETS] =
- {
- { WidgetSystem::WIDGET_AABOX, _AABoxBinary, sizeof(_AABoxBinary), "AABox.Box",NULL },
- { WidgetSystem::WIDGET_OBBOX, _OBBoxBinary, sizeof(_OBBoxBinary), "OBBox.Box",NULL },
- { WidgetSystem::WIDGET_VECTOR,_VectorBinary, sizeof(_VectorBinary), "Vector", NULL },
- { WidgetSystem::WIDGET_AXES, _AxesBinary, sizeof(_AxesBinary), "Axes", NULL },
- { WidgetSystem::WIDGET_POINT, _PointBinary, sizeof(_PointBinary), "Point", NULL }
- };
- #endif
- void WidgetSystem::Init_Debug_Widgets(void)
- {
- #ifdef WWDEBUG //don't create debug widgets in release builds...
- for (int i=0; i<NUM_WIDGETS; i++) {
- WWASSERT(_WidgetDefs[i].Id == i);
- if (_WidgetDefs[i].RObj == NULL) {
- RAMFileClass file((void*)_WidgetDefs[i].Data,_WidgetDefs[i].Size);
- WW3DAssetManager::Get_Instance()->Load_3D_Assets(file);
- _WidgetDefs[i].RObj = WW3DAssetManager::Get_Instance()->Create_Render_Obj(_WidgetDefs[i].Name);
- SET_REF_OWNER( _WidgetDefs[i].RObj );
- }
- }
- #endif
- }
- void WidgetSystem::Release_Debug_Widgets(void)
- {
- #ifdef WWDEBUG
- for (int i=0; i<NUM_WIDGETS; i++) {
- REF_PTR_RELEASE(_WidgetDefs[i].RObj);
- }
- #endif
- }
- RenderObjClass * WidgetSystem::Get_Debug_Widget(WidgetType id)
- {
- #ifdef WWDEBUG
- if (_WidgetDefs[id].RObj != NULL) {
- _WidgetDefs[id].RObj->Add_Ref();
- }
- return _WidgetDefs[id].RObj;
- #else
- return NULL;
- #endif
-
- }
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