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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/widgetuser.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 10/11/01 2:26p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef WIDGETUSER_H
- #define WIDGETUSER_H
- class Vector3;
- class Matrix3D;
- class AABoxClass;
- class OBBoxClass;
- class RenderInfoClass;
- class WidgetRenderOpClass;
- /**
- ** WidgetUserClass
- ** This class contains the functions needed to embed a list of debug widgets into
- ** a class. Just call Render_Debug_Widgets inside of your class's render function.
- ** It is important that all of the runtime cost of using this system goes away in
- ** a release build. When you derive a class from this class, if you are overriding
- ** the Add_xxx methods bracket your implementations and declarations with #ifdef WWDEBUG
- **
- ** Notes:
- ** Most of my current uses for this class are for "transient" things so I reset the list each
- ** time I render. In addition, I override the 'Add' functions and add filters which
- ** check if debugging for that particular system is turned on. Use the macros below the
- ** class definition so that all of your calls automatically disappear in the release build.
- */
- class WidgetUserClass
- {
- public:
- WidgetUserClass(void);
- ~WidgetUserClass(void);
- /*
- ** Debug rendering of vectors, points, boxes, etc etc. Each frame, these objects
- ** will be rendered during PhysClass::Render and then deleted.
- */
-
- #ifdef WWDEBUG
- void Reset_Debug_Widget_List(void);
- virtual void Add_Debug_Point(const Vector3 & p,const Vector3 & color);
- virtual void Add_Debug_Vector(const Vector3 & p,const Vector3 & v,const Vector3 & color);
- virtual void Add_Debug_AABox(const AABoxClass & box,const Vector3 & color,float opacity = 0.25f);
- virtual void Add_Debug_OBBox(const OBBoxClass & box,const Vector3 & color,float opacity = 0.25f);
- virtual void Add_Debug_Axes(const Matrix3D & transform,const Vector3 & color);
- void Render_Debug_Widgets(RenderInfoClass & rinfo);
- #else
- void Reset_Debug_Widget_List(void) {}
- void Add_Debug_Point(const Vector3 & p,const Vector3 & color) {}
- void Add_Debug_Vector(const Vector3 & p,const Vector3 & v,const Vector3 & color) {}
- void Add_Debug_AABox(const AABoxClass & box,const Vector3 & color,float opacity = 0.25f) {}
- void Add_Debug_OBBox(const OBBoxClass & box,const Vector3 & color,float opacity = 0.25f) {}
- void Add_Debug_Axes(const Matrix3D & transform,const Vector3 & color) {}
- void Render_Debug_Widgets(RenderInfoClass & rinfo) {}
- #endif
- protected:
- #ifdef WWDEBUG
- void Add_Debug_Widget(WidgetRenderOpClass * op);
- #else
- void Add_Debug_Widget(WidgetRenderOpClass * op) {}
- #endif
- /*
- ** Debug widget rendering list
- ** This member, which only exists when WWDEBUG is enabled, handles the rendering
- ** of any debug widgets that this object needs.
- */
- #ifdef WWDEBUG
- WidgetRenderOpClass * WidgetRenderOpList;
- #endif
- };
- #endif
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