wwphystrig.h 2.9 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWPhys *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/wwphystrig.h $*
  25. * *
  26. * Author:: Greg_h *
  27. * *
  28. * $Modtime:: 8/08/00 9:57a $*
  29. * *
  30. * $Revision:: 8 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef WWPHYSTRIG_H
  39. #define WWPHYSTRIG_H
  40. /*
  41. ** Debug triggers for WWPhys
  42. ** These are ID's for various debugging operations that the application can
  43. ** trigger inside of WWPhys. Just hook a trigger handler into the WWDebug library
  44. ** and when you see the trigger id come in, return true or false depending on whether
  45. ** the you want to trigger the behavior
  46. */
  47. enum
  48. {
  49. WWPHYS_TRIGGER_COLLISION_DEBUGGING = 0x200,
  50. WWPHYS_TRIGGER_COLLISION_DISPLAY = 0x201,
  51. WWPHYS_TRIGGER_INVERT_VIS = 0x202,
  52. WWPHYS_TRIGGER_DISABLE_VIS = 0x203,
  53. };
  54. #endif