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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/wwphystrig.h $*
- * *
- * Author:: Greg_h *
- * *
- * $Modtime:: 8/08/00 9:57a $*
- * *
- * $Revision:: 8 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef WWPHYSTRIG_H
- #define WWPHYSTRIG_H
- /*
- ** Debug triggers for WWPhys
- ** These are ID's for various debugging operations that the application can
- ** trigger inside of WWPhys. Just hook a trigger handler into the WWDebug library
- ** and when you see the trigger id come in, return true or false depending on whether
- ** the you want to trigger the behavior
- */
- enum
- {
- WWPHYS_TRIGGER_COLLISION_DEBUGGING = 0x200,
- WWPHYS_TRIGGER_COLLISION_DISPLAY = 0x201,
- WWPHYS_TRIGGER_INVERT_VIS = 0x202,
- WWPHYS_TRIGGER_DISABLE_VIS = 0x203,
- };
- #endif
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