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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWSaveLoad *
- * *
- * $Archive:: /Commando/Code/wwsaveload/definition.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 8/24/01 4:35p $*
- * *
- * $Revision:: 10 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "definition.h"
- #include "chunkio.h"
- //////////////////////////////////////////////////////////////////////////////////
- // Constants
- //////////////////////////////////////////////////////////////////////////////////
- enum
- {
- CHUNKID_VARIABLES = 0x00000100,
- };
- enum
- {
- VARID_INSTANCEID = 0x01,
- XXX_VARID_PARENTID,
- VARID_NAME,
- };
- /////////////////////////////////////////////////////////
- //
- // Save
- //
- /////////////////////////////////////////////////////////
- bool
- DefinitionClass::Save (ChunkSaveClass &csave)
- {
- bool retval = true;
- csave.Begin_Chunk (CHUNKID_VARIABLES);
- retval &= Save_Variables (csave);
- csave.End_Chunk ();
- return retval;
- }
- /////////////////////////////////////////////////////////
- //
- // Load
- //
- /////////////////////////////////////////////////////////
- bool
- DefinitionClass::Load (ChunkLoadClass &cload)
- {
- bool retval = true;
- while (cload.Open_Chunk ()) {
- switch (cload.Cur_Chunk_ID ()) {
-
- case CHUNKID_VARIABLES:
- Load_Variables (cload);
- break;
- }
- cload.Close_Chunk ();
- }
- return retval;
- }
- //////////////////////////////////////////////////////////////////////////////////
- //
- // Save_Variables
- //
- //////////////////////////////////////////////////////////////////////////////////
- bool
- DefinitionClass::Save_Variables (ChunkSaveClass &csave)
- {
- bool retval = true;
- WRITE_MICRO_CHUNK (csave, VARID_INSTANCEID, m_ID);
- WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_NAME, m_Name);
- return retval;
- }
- //////////////////////////////////////////////////////////////////////////////////
- //
- // Load_Variables
- //
- //////////////////////////////////////////////////////////////////////////////////
- bool
- DefinitionClass::Load_Variables (ChunkLoadClass &cload)
- {
- bool retval = true;
- //
- // Loop through all the microchunks that define the variables
- //
- while (cload.Open_Micro_Chunk ()) {
- switch (cload.Cur_Micro_Chunk_ID ()) {
-
- READ_MICRO_CHUNK (cload, VARID_INSTANCEID, m_ID)
- READ_MICRO_CHUNK_WWSTRING (cload, VARID_NAME, m_Name)
- }
- cload.Close_Micro_Chunk ();
- }
- return retval;
- }
- //////////////////////////////////////////////////////////////////////////////////
- //
- // Set_ID
- //
- //////////////////////////////////////////////////////////////////////////////////
- void
- DefinitionClass::Set_ID (uint32 id)
- {
- m_ID = id;
- //
- // If we are registered with the definition manager, then we need to
- // re-link ourselves back into the list
- //
- if (m_DefinitionMgrLink != -1) {
- DefinitionMgrClass::Unregister_Definition (this);
- DefinitionMgrClass::Register_Definition (this);
- }
- return ;
- }
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