definitionfactory.h 4.0 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWSaveLoad *
  23. * *
  24. * $Archive:: /Commando/Code/wwsaveload/definitionfactory.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 2/22/01 6:18p $*
  29. * *
  30. * $Revision:: 9 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __DEFINITION_FACTORY_H
  39. #define __DEFINITION_FACTORY_H
  40. #include "always.h"
  41. #include "bittype.h"
  42. #include "definitionclassids.h"
  43. // Forward declarations
  44. class DefinitionClass;
  45. //////////////////////////////////////////////////////////////////////////////////
  46. //
  47. // DefinitionFactoryClass
  48. //
  49. // Definition factories act as virtual constructors for object definitions. They
  50. // are responsible for creating new definitions for a particular class of objects.
  51. //
  52. //////////////////////////////////////////////////////////////////////////////////
  53. class DefinitionFactoryClass
  54. {
  55. public:
  56. //////////////////////////////////////////////////////////////
  57. // Public constructors/destructors
  58. //////////////////////////////////////////////////////////////
  59. DefinitionFactoryClass (void);
  60. virtual ~DefinitionFactoryClass (void);
  61. //////////////////////////////////////////////////////////////
  62. // Public methods
  63. //////////////////////////////////////////////////////////////
  64. virtual DefinitionClass * Create (void) const = 0;
  65. virtual const char * Get_Name (void) const = 0;
  66. virtual uint32 Get_Class_ID (void) const = 0;
  67. virtual bool Is_Displayed (void) const = 0;
  68. protected:
  69. //////////////////////////////////////////////////////////////
  70. // Protected member data
  71. //////////////////////////////////////////////////////////////
  72. DefinitionFactoryClass * m_NextFactory;
  73. DefinitionFactoryClass * m_PrevFactory;
  74. //////////////////////////////////////////////////////////////
  75. // Friends
  76. //////////////////////////////////////////////////////////////
  77. friend class DefinitionFactoryMgrClass;
  78. };
  79. #endif //__DEFINITION_FACTORY_H