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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWSaveLoad *
- * *
- * $Archive:: /Commando/Code/wwsaveload/editable.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 11/02/00 3:34p $*
- * *
- * $Revision:: 27 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __EDITABLE_H
- #define __EDITABLE_H
- #include "always.h"
- #include "persist.h"
- #include "parameter.h"
- #include "simpleparameter.h"
- #include "parameterlist.h"
- #include "wwdebug.h"
- //////////////////////////////////////////////////////////////////////////////////
- //
- // EditableClass
- //
- //////////////////////////////////////////////////////////////////////////////////
- class EditableClass : public PersistClass
- {
- public:
- /////////////////////////////////////////////////////////////////////
- // Public methods
- //
- // Note: These methods can be implemented in derived classes
- // by the DECLARE_EDITABLE macro.
- //
- /////////////////////////////////////////////////////////////////////
- virtual int Get_Parameter_Count (void) const;
- virtual ParameterClass * Lock_Parameter (int i);
- virtual void Unlock_Parameter (int i);
- };
- /////////////////////////////////////////////////////////////////////
- // Get_Parameter_Count
- /////////////////////////////////////////////////////////////////////
- inline int
- EditableClass::Get_Parameter_Count (void) const
- {
- return 0;
- }
- /////////////////////////////////////////////////////////////////////
- // Get_Parameter
- /////////////////////////////////////////////////////////////////////
- inline ParameterClass *
- EditableClass::Lock_Parameter (int i)
- {
- WWASSERT (0);
- return NULL;
- }
- /////////////////////////////////////////////////////////////////////
- // Set_Parameter
- /////////////////////////////////////////////////////////////////////
- inline void
- EditableClass::Unlock_Parameter (int i)
- {
- return ;
- }
- //#define PARAM_EDITING_ON
- #ifdef PARAM_EDITING_ON
- //////////////////////////////////////////////////////////////////////////////////
- //
- // DECLARE_EDITABLE
- //
- //////////////////////////////////////////////////////////////////////////////////
- #define DECLARE_EDITABLE(_class, _parent) \
- ParameterListClass plist_##_class; \
- virtual int _class::Get_Parameter_Count(void) const \
- { \
- return plist_##_class.Count () + _parent::Get_Parameter_Count (); \
- } \
- virtual ParameterClass *_class::Lock_Parameter(int i) \
- { \
- if (i < _parent::Get_Parameter_Count()) { \
- return _parent::Lock_Parameter (i); \
- } \
- return plist_##_class[i - _parent::Get_Parameter_Count()]; \
- } \
- //////////////////////////////////////////////////////////////////////////////////
- //
- // EDITABLE_PARAM
- //
- // The following macros are used inside the constructor for an editable
- // object to map member data to abstract parameter objects.
- //
- // Some examples:
- //
- // To register the player's name (a string):
- // EDITABLE_PARAM(GameClass, ParameterClass::TYPE_STRING, Name)
- //
- // To register the player's name using a more descriptive display string:
- // NAMED_EDITABLE_PARAM(GameClass, ParameterClass::TYPE_STRING, Name, "Player Name")
- //
- // To register a unit's maximum health
- // INT_EDITABLE_PARAM(GameClass, MaxHeatlh, 0, 500)
- //
- // To register a complex variable (such as an enumerated type:
- // #ifdef PARAM_EDITING_ON
- // EnumParameterClass *param = new EnumParameterClass(GangID);
- // param->Set_Name ("Gang");
- // param->Add_Value ("GDI", ID_GDI);
- // param->Add_Value ("NOD", ID_NOD);
- // param->Add_Value ("Neutral", ID_NEUTRAL);
- // GENERIC_EDITABLE_PARAM(param)
- // #endif
- //
- //////////////////////////////////////////////////////////////////////////////////
- #define EDITABLE_PARAM(_class, type, data) plist_##_class.Add (&(data), #data, type);
- #define NAMED_EDITABLE_PARAM(_class, type, data, name) plist_##_class.Add (&(data), name, type);
-
- #define INT_EDITABLE_PARAM(_class, data, min, max) { \
- IntParameterClass *param = new IntParameterClass( &data, #data); \
- param->Set_Range (min, max); \
- plist_##_class.Add (param); } \
- #define INT_UNITS_PARAM(_class, data, min, max, unitsname) { \
- IntParameterClass *param = new IntParameterClass( &data, #data); \
- param->Set_Range (min, max); \
- param->Set_Units_Name(unitsname); \
- plist_##_class.Add (param); } \
- #define NAMED_INT_UNITS_PARAM(_class,data,min,max,unitsname,name) { \
- IntParameterClass *param = new IntParameterClass( &data, #data); \
- param->Set_Range (min, max); \
- param->Set_Units_Name(unitsname); \
- param->Set_Name(name); \
- plist_##_class.Add (param); } \
- #define FLOAT_EDITABLE_PARAM(_class, data, min, max) { \
- FloatParameterClass *param = new FloatParameterClass( &data, #data); \
- param->Set_Range (min, max); \
- plist_##_class.Add (param); } \
- #define FLOAT_UNITS_PARAM(_class, data, min, max, unitsname) { \
- FloatParameterClass *param = new FloatParameterClass( &data, #data); \
- param->Set_Range (min, max); \
- param->Set_Units_Name(unitsname); \
- plist_##_class.Add (param); }
- #define NAMED_FLOAT_UNITS_PARAM(_class, data, min, max, unitsname,name) { \
- FloatParameterClass *param = new FloatParameterClass( &data, #data); \
- param->Set_Range (min, max); \
- param->Set_Units_Name(unitsname); \
- param->Set_Name(name); \
- plist_##_class.Add (param); }
- #define ANGLE_EDITABLE_PARAM(_class, data, min, max) { \
- AngleParameterClass *param = new AngleParameterClass( &data, #data); \
- param->Set_Range (min, max); \
- param->Set_Units_Name ("degrees"); \
- plist_##_class.Add (param); } \
- #define NAMED_ANGLE_EDITABLE_PARAM(_class, data, min, max, name) { \
- AngleParameterClass *param = new AngleParameterClass( &data, #data); \
- param->Set_Range (min, max); \
- param->Set_Units_Name ("degrees"); \
- param->Set_Name(name); \
- plist_##_class.Add (param); } \
- #define GENERIC_EDITABLE_PARAM(_class, param) \
- plist_##_class.Add (param); \
- #define MODEL_DEF_PARAM(_class, data, name) { \
- ModelDefParameterClass *param = new ModelDefParameterClass (&data); \
- param->Set_Name (#data); \
- param->Set_Base_Class (name); \
- GENERIC_EDITABLE_PARAM(_class, param); }
- #define PHYS_DEF_PARAM(_class, data, name) { \
- PhysDefParameterClass *param = new PhysDefParameterClass (&data); \
- param->Set_Name (#data); \
- param->Set_Base_Class (name); \
- GENERIC_EDITABLE_PARAM(_class, param); }
- #define SCRIPT_PARAM(_class, name, params) { \
- ScriptParameterClass *param = new ScriptParameterClass (&name, ¶ms); \
- param->Set_Name (#name); \
- GENERIC_EDITABLE_PARAM(_class, param); }
- #define SCRIPTLIST_PARAM(_class, name, name_list, param_list) { \
- ScriptListParameterClass *param = new ScriptListParameterClass (&name_list, ¶m_list); \
- param->Set_Name (name); \
- GENERIC_EDITABLE_PARAM(_class, param); }
- #define ENUM_PARAM(_class, data, params) { \
- EnumParameterClass *param = new EnumParameterClass (&data); \
- param->Set_Name (#data); \
- param->Add_Values params; \
- plist_##_class.Add (param); } \
- #define FILENAME_PARAM(_class, data, desc, extension) { \
- FilenameParameterClass *param = new FilenameParameterClass (&data); \
- param->Set_Name (#data); \
- param->Set_Description (desc); \
- param->Set_Extension (extension); \
- plist_##_class.Add (param); } \
- #define DEFIDLIST_PARAM(_class, data, root_class_id) { \
- DefIDListParameterClass *param = new DefIDListParameterClass (&data); \
- param->Set_Name (#data); \
- param->Set_Class_ID (root_class_id); \
- plist_##_class.Add (param); } \
- #define CLASSID_DEFIDLIST_PARAM(_class, data, root_class_id, class_id, name) { \
- DefIDListParameterClass *param = new DefIDListParameterClass (&data); \
- param->Set_Name (name); \
- param->Set_Class_ID (root_class_id); \
- param->Set_Selected_Class_ID (&class_id); \
- plist_##_class.Add (param); }
- #define ZONE_PARAM(_class, data, name) { \
- ZoneParameterClass *param = new ZoneParameterClass (&data); \
- param->Set_Name (name); \
- GENERIC_EDITABLE_PARAM(_class, param); }
- #define PARAM_SEPARATOR(_class, name) { \
- SeparatorParameterClass *param = new SeparatorParameterClass; \
- param->Set_Name (name); \
- GENERIC_EDITABLE_PARAM(_class, param); }
- #define GENERIC_DEFID_PARAM(_class, data, root_class_id) { \
- GenericDefParameterClass *param = new GenericDefParameterClass (&data); \
- param->Set_Class_ID (root_class_id); \
- param->Set_Name (#data); \
- plist_##_class.Add (param); }
- #else
- #define DECLARE_EDITABLE(_class, _parent)
- #define EDITABLE_PARAM(_class, type, data)
- #define NAMED_EDITABLE_PARAM(_class, type, data, name)
- #define INT_EDITABLE_PARAM(_class, data, min, max)
- #define INT_UNITS_PARAM(_class, data, min, max, unitsname)
- #define NAMED_INT_UNITS_PARAM(_class,data,min,max,unitsname,name)
- #define FLOAT_EDITABLE_PARAM(_class, data, min, max)
- #define FLOAT_UNITS_PARAM(_class, data, min, max, unitsname)
- #define NAMED_FLOAT_UNITS_PARAM(_class, data, min, max, unitsname,name)
- #define ANGLE_EDITABLE_PARAM(_class, data, min, max)
- #define NAMED_ANGLE_EDITABLE_PARAM(_class, data, min, max, name)
- #define GENERIC_EDITABLE_PARAM(_class, param)
- #define MODEL_DEF_PARAM(_class, data, name)
- #define PHYS_DEF_PARAM(_class, data, name)
- #define SCRIPT_PARAM(_class, name, params)
- #define SCRIPTLIST_PARAM(_class, name, name_list, param_list)
- #define ENUM_PARAM(_class, data, params)
- #define FILENAME_PARAM(_class, data, desc, extension)
- #define DEFIDLIST_PARAM(_class, data, root_class_id)
- #define CLASSID_DEFIDLIST_PARAM(_class, data, root_class_id, class_id, name)
- #define ZONE_PARAM(_class, data, name)
- #define PARAM_SEPARATOR(_class, name)
- #define GENERIC_DEFID_PARAM(_class, data, root_class_id)
- #endif //PARAM_EDITING_ON
- #endif //__EDITABLE_H
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