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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWSaveLoad *
- * *
- * $Archive:: /Commando/Code/wwsaveload/parameterlist.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 10/06/99 2:52p $*
- * *
- * $Revision:: 9 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __PARAMETER_LIST_H
- #define __PARAMETER_LIST_H
- #include "always.h"
- #include "vector.h"
- #include "parameter.h"
- #include "wwdebug.h"
- //////////////////////////////////////////////////////////////////////////////////
- //
- // ParameterListClass
- //
- //////////////////////////////////////////////////////////////////////////////////
- class ParameterListClass : public DynamicVectorClass<ParameterClass *>
- {
- public:
-
- /////////////////////////////////////////////////////////////////////
- // Public constructurs/destructors
- /////////////////////////////////////////////////////////////////////
- ~ParameterListClass (void);
- /////////////////////////////////////////////////////////////////////
- // Public methods
- /////////////////////////////////////////////////////////////////////
- void Add (void *data, const char *param_name, ParameterClass::Type type);
- void Add (ParameterClass *parameter);
- protected:
- /////////////////////////////////////////////////////////////////////
- // Protected methods
- /////////////////////////////////////////////////////////////////////
- void Free_Parameters (void);
- private:
- /////////////////////////////////////////////////////////////////////
- // Private member data
- /////////////////////////////////////////////////////////////////////
- DynamicVectorClass<ParameterClass *> m_Parameters;
- };
- /////////////////////////////////////////////////////////////////////
- // ~ParameterListClass
- /////////////////////////////////////////////////////////////////////
- inline
- ParameterListClass::~ParameterListClass (void)
- {
- Free_Parameters ();
- return ;
- }
- /////////////////////////////////////////////////////////////////////
- // Add
- /////////////////////////////////////////////////////////////////////
- inline void
- ParameterListClass::Add (void *data, const char *param_name, ParameterClass::Type type)
- {
- //
- // Create a new parameter object
- //
- ParameterClass *new_param = ParameterClass::Construct (type, data, param_name);
-
- //
- // Add the new paramter object to our list
- //
- WWASSERT (new_param != NULL);
- if (new_param != NULL) {
- DynamicVectorClass<ParameterClass *>::Add (new_param);
- }
- return ;
- }
- /////////////////////////////////////////////////////////////////////
- // Add
- /////////////////////////////////////////////////////////////////////
- inline void
- ParameterListClass::Add (ParameterClass *new_param)
- {
- //
- // Add the new paramter object to our list
- //
- if (new_param != NULL) {
- DynamicVectorClass<ParameterClass *>::Add (new_param);
- }
- return ;
- }
- /////////////////////////////////////////////////////////////////////
- // Free_Parameters
- /////////////////////////////////////////////////////////////////////
- inline void
- ParameterListClass::Free_Parameters (void)
- {
- for (int index = 0; index < Count (); index ++) {
- ParameterClass *param = Vector[index];
-
- //
- // Free the parameter object
- //
- if (param != NULL) {
- delete param;
- }
- }
- m_Parameters.Delete_All ();
- return ;
- }
- #endif //__PARAMETER_LIST_H
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