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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWSaveLoad *
- * *
- * $Archive:: /Commando/Code/wwsaveload/postloadable.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 5/09/01 11:46a $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef POSTLOADABLE_H
- #define POSTLOADABLE_H
- //////////////////////////////////////////////////////////////////////////////////
- //
- // PostLoadableClass
- //
- // PostLoadableClass allows a lower level for non-Persist objects to On_Post_Load
- // without requiring Get_Factory or other requirements of PersistClass. Objects
- // derived from this class can be added to the post-load list in the SaveLoadSystem
- //
- //////////////////////////////////////////////////////////////////////////////////
- class PostLoadableClass
- {
- public:
- PostLoadableClass(void) : IsPostLoadRegistered(false) { }
- virtual ~PostLoadableClass(void) { }
- virtual void On_Post_Load (void) { }
- bool Is_Post_Load_Registered(void) { return IsPostLoadRegistered; }
- void Set_Post_Load_Registered(bool onoff) { IsPostLoadRegistered = onoff; }
- private:
- bool IsPostLoadRegistered;
- };
- #endif
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