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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef WWSAVELOADSTATUS_H
- #define WWSAVELOADSTATUS_H
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #include "always.h"
- #include "wwstring.h"
- namespace SaveLoadStatus
- {
- void Set_Status_Text(const char* text,int id);
- void Reset_Status_Count( void );
- void Inc_Status_Count( void );
- int Get_Status_Count( void );
- void Get_Status_Text(StringClass& text, int id);
- };
- #define INIT_STATUS(t) SaveLoadStatus::Set_Status_Text(t,0)
- #define INIT_SUB_STATUS(t) SaveLoadStatus::Set_Status_Text(t,1)
- #endif
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