saveloadstatus.h 1.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #ifndef WWSAVELOADSTATUS_H
  19. #define WWSAVELOADSTATUS_H
  20. #if defined(_MSC_VER)
  21. #pragma once
  22. #endif
  23. #include "always.h"
  24. #include "wwstring.h"
  25. namespace SaveLoadStatus
  26. {
  27. void Set_Status_Text(const char* text,int id);
  28. void Reset_Status_Count( void );
  29. void Inc_Status_Count( void );
  30. int Get_Status_Count( void );
  31. void Get_Status_Text(StringClass& text, int id);
  32. };
  33. #define INIT_STATUS(t) SaveLoadStatus::Set_Status_Text(t,0)
  34. #define INIT_SUB_STATUS(t) SaveLoadStatus::Set_Status_Text(t,1)
  35. #endif