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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWSaveLoad *
- * *
- * $Archive:: /Commando/Code/wwsaveload/saveloadsubsystem.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 6/12/00 4:25p $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef SAVELOADSUBSYSTEM_H
- #define SAVELOADSUBSYSTEM_H
- #include "always.h"
- #include "bittype.h"
- #include "postloadable.h"
- class ChunkLoadClass;
- class ChunkSaveClass;
- //////////////////////////////////////////////////////////////////////////////////
- //
- // SaveLoadSubSystemClass
- //
- // Each SaveLoadSubSystem will automatically be registered with the SaveLoadSystem
- // at construction time. The plan is to have a single static instance of each
- // sub-system so that it automatically registers when the global constructors
- // are executed.
- //
- // When an application wants to create a file it does so by asking the
- // SaveLoadSystem to save the particular set of SaveLoadSubSystems that contain
- // that data.
- //
- //////////////////////////////////////////////////////////////////////////////////
- class SaveLoadSubSystemClass : public PostLoadableClass
- {
- public:
-
- SaveLoadSubSystemClass (void);
- virtual ~SaveLoadSubSystemClass (void);
- virtual uint32 Chunk_ID (void) const = 0;
- protected:
- virtual bool Contains_Data(void) const { return true; }
- virtual bool Save (ChunkSaveClass &csave) = 0;
- virtual bool Load (ChunkLoadClass &cload) = 0;
- virtual const char* Name() const = 0;
- private:
- SaveLoadSubSystemClass * NextSubSystem; // managed by SaveLoadSystem
- friend class SaveLoadSystemClass;
- };
- #endif
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