twiddler.h 4.9 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWSaveLoad *
  23. * *
  24. * $Archive:: /Commando/Code/wwsaveload/twiddler.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 6/27/00 2:34p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __TWIDDLER_H
  39. #define __TWIDDLER_H
  40. #include "definition.h"
  41. #include "definitionclassids.h"
  42. //////////////////////////////////////////////////////////////////////////////////
  43. //
  44. // TwiddlerClass
  45. //
  46. //////////////////////////////////////////////////////////////////////////////////
  47. class TwiddlerClass : public DefinitionClass
  48. {
  49. public:
  50. /////////////////////////////////////////////////////////////////////
  51. // Editable interface requirements
  52. /////////////////////////////////////////////////////////////////////
  53. DECLARE_EDITABLE(TwiddlerClass, DefinitionClass);
  54. /////////////////////////////////////////////////////////////////////
  55. // Public constructors/destructors
  56. /////////////////////////////////////////////////////////////////////
  57. TwiddlerClass (void);
  58. virtual ~TwiddlerClass (void);
  59. /////////////////////////////////////////////////////////////////////
  60. // Public methods
  61. /////////////////////////////////////////////////////////////////////
  62. //
  63. // Type identification
  64. //
  65. uint32 Get_Class_ID (void) const { return CLASSID_TWIDDLERS; }
  66. PersistClass * Create (void) const;
  67. //
  68. // From PersistClass
  69. //
  70. bool Save (ChunkSaveClass &csave);
  71. bool Load (ChunkLoadClass &cload);
  72. const PersistFactoryClass & Get_Factory (void) const;
  73. //
  74. // Twiddler specific
  75. //
  76. virtual DefinitionClass * Twiddle (void) const;
  77. virtual uint32 Get_Indirect_Class_ID (void) const;
  78. virtual void Set_Indirect_Class_ID (uint32 class_id);
  79. private:
  80. /////////////////////////////////////////////////////////////////////
  81. // Private methods
  82. /////////////////////////////////////////////////////////////////////
  83. bool Save_Variables (ChunkSaveClass &csave);
  84. bool Load_Variables (ChunkLoadClass &cload);
  85. /////////////////////////////////////////////////////////////////////
  86. // Private member data
  87. /////////////////////////////////////////////////////////////////////
  88. uint32 m_IndirectClassID;
  89. DynamicVectorClass<int> m_DefinitionList;
  90. };
  91. /////////////////////////////////////////////////////////////////////
  92. // Get_Indirect_Class_ID
  93. /////////////////////////////////////////////////////////////////////
  94. inline uint32
  95. TwiddlerClass::Get_Indirect_Class_ID (void) const
  96. {
  97. return m_IndirectClassID;
  98. }
  99. /////////////////////////////////////////////////////////////////////
  100. // Set_Indirect_Class_ID
  101. /////////////////////////////////////////////////////////////////////
  102. inline void
  103. TwiddlerClass::Set_Indirect_Class_ID (uint32 class_id)
  104. {
  105. m_IndirectClassID = class_id;
  106. return ;
  107. }
  108. #endif //__TWIDDLER_H