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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWSaveLoad *
- * *
- * $Archive:: /Commando/Code/wwsaveload/twiddler.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 6/27/00 2:34p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __TWIDDLER_H
- #define __TWIDDLER_H
- #include "definition.h"
- #include "definitionclassids.h"
- //////////////////////////////////////////////////////////////////////////////////
- //
- // TwiddlerClass
- //
- //////////////////////////////////////////////////////////////////////////////////
- class TwiddlerClass : public DefinitionClass
- {
- public:
- /////////////////////////////////////////////////////////////////////
- // Editable interface requirements
- /////////////////////////////////////////////////////////////////////
- DECLARE_EDITABLE(TwiddlerClass, DefinitionClass);
- /////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- /////////////////////////////////////////////////////////////////////
- TwiddlerClass (void);
- virtual ~TwiddlerClass (void);
- /////////////////////////////////////////////////////////////////////
- // Public methods
- /////////////////////////////////////////////////////////////////////
-
- //
- // Type identification
- //
- uint32 Get_Class_ID (void) const { return CLASSID_TWIDDLERS; }
- PersistClass * Create (void) const;
- //
- // From PersistClass
- //
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- const PersistFactoryClass & Get_Factory (void) const;
-
- //
- // Twiddler specific
- //
- virtual DefinitionClass * Twiddle (void) const;
- virtual uint32 Get_Indirect_Class_ID (void) const;
- virtual void Set_Indirect_Class_ID (uint32 class_id);
- private:
- /////////////////////////////////////////////////////////////////////
- // Private methods
- /////////////////////////////////////////////////////////////////////
- bool Save_Variables (ChunkSaveClass &csave);
- bool Load_Variables (ChunkLoadClass &cload);
- /////////////////////////////////////////////////////////////////////
- // Private member data
- /////////////////////////////////////////////////////////////////////
- uint32 m_IndirectClassID;
- DynamicVectorClass<int> m_DefinitionList;
- };
- /////////////////////////////////////////////////////////////////////
- // Get_Indirect_Class_ID
- /////////////////////////////////////////////////////////////////////
- inline uint32
- TwiddlerClass::Get_Indirect_Class_ID (void) const
- {
- return m_IndirectClassID;
- }
- /////////////////////////////////////////////////////////////////////
- // Set_Indirect_Class_ID
- /////////////////////////////////////////////////////////////////////
- inline void
- TwiddlerClass::Set_Indirect_Class_ID (uint32 class_id)
- {
- m_IndirectClassID = class_id;
- return ;
- }
- #endif //__TWIDDLER_H
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