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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : wwtranslatedb *
- * *
- * $Archive:: /Commando/Code/wwtranslatedb/stringtwiddler.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 8/01/01 4:26p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "stringtwiddler.h"
- #include "chunkio.h"
- #include "persistfactory.h"
- #include "translatedbids.h"
- #include "translatedb.h"
- #include "tdbcategories.h"
- //////////////////////////////////////////////////////////////////////////////
- // Persist factory
- //////////////////////////////////////////////////////////////////////////////
- SimplePersistFactoryClass<StringTwiddlerClass, CHUNKID_STRING_TWIDDLER> _StringTwiddlerPersistFactory;
- //////////////////////////////////////////////////////////////////////////////
- // Constants
- //////////////////////////////////////////////////////////////////////////////
- enum
- {
- CHUNKID_VARIABLES = 0x07310319,
- CHUNKID_BASE_CLASS,
- };
- enum
- {
- VARID_STRING_ID = 0x01,
- };
- ///////////////////////////////////////////////////////////////////////
- //
- // StringTwiddlerClass
- //
- ///////////////////////////////////////////////////////////////////////
- StringTwiddlerClass::StringTwiddlerClass (void)
- {
- return ;
- }
- ///////////////////////////////////////////////////////////////////////
- //
- // StringTwiddlerClass
- //
- ///////////////////////////////////////////////////////////////////////
- StringTwiddlerClass::StringTwiddlerClass (const StringTwiddlerClass &src) :
- TDBObjClass (src)
- {
- (*this) = src;
- return ;
- }
- ///////////////////////////////////////////////////////////////////////
- //
- // ~StringTwiddlerClass
- //
- ///////////////////////////////////////////////////////////////////////
- StringTwiddlerClass::~StringTwiddlerClass (void)
- {
- return ;
- }
- /////////////////////////////////////////////////////////////////
- //
- // operator=
- //
- /////////////////////////////////////////////////////////////////
- const StringTwiddlerClass &
- StringTwiddlerClass::operator= (const StringTwiddlerClass &src)
- {
- TDBObjClass::operator= (src);
- StringList = src.StringList;
- return *this;
- }
- ///////////////////////////////////////////////////////////////////////
- //
- // Get_Factory
- //
- ///////////////////////////////////////////////////////////////////////
- const PersistFactoryClass &
- StringTwiddlerClass::Get_Factory (void) const
- {
- return _StringTwiddlerPersistFactory;
- }
- /////////////////////////////////////////////////////////////////
- //
- // Save
- //
- /////////////////////////////////////////////////////////////////
- bool
- StringTwiddlerClass::Save (ChunkSaveClass &csave)
- {
- csave.Begin_Chunk (CHUNKID_BASE_CLASS);
- TDBObjClass::Save (csave);
- csave.End_Chunk ();
- csave.Begin_Chunk (CHUNKID_VARIABLES);
-
- //
- // Write each string ID to its own microchunk
- //
- for (int index = 0; index < StringList.Count (); index ++) {
- int string_id = StringList[index];
- WRITE_MICRO_CHUNK (csave, VARID_STRING_ID, string_id);
- }
- csave.End_Chunk ();
- return true;
- }
- /////////////////////////////////////////////////////////////////
- //
- // Load
- //
- /////////////////////////////////////////////////////////////////
- bool
- StringTwiddlerClass::Load (ChunkLoadClass &cload)
- {
- while (cload.Open_Chunk ()) {
- switch (cload.Cur_Chunk_ID ()) {
- case CHUNKID_BASE_CLASS:
- TDBObjClass::Load (cload);
- break;
-
- case CHUNKID_VARIABLES:
- Load_Variables (cload);
- break;
- }
- cload.Close_Chunk ();
- }
- return true;
- }
- /////////////////////////////////////////////////////////////////
- //
- // Load_Variables
- //
- /////////////////////////////////////////////////////////////////
- void
- StringTwiddlerClass::Load_Variables (ChunkLoadClass &cload)
- {
- while (cload.Open_Micro_Chunk ()) {
- switch (cload.Cur_Micro_Chunk_ID ()) {
-
- case VARID_STRING_ID:
- {
- //
- // Read the data from the chunk
- //
- int string_id = 0;
- LOAD_MICRO_CHUNK (cload, string_id);
- //
- // Store this string ID in our list if its valid
- //
- if (string_id != 0) {
- StringList.Add (string_id);
- }
- }
- break;
- }
- cload.Close_Micro_Chunk ();
- }
- return ;
- }
- /////////////////////////////////////////////////////////////////
- //
- // Get_String
- //
- /////////////////////////////////////////////////////////////////
- const WideStringClass &
- StringTwiddlerClass::Get_String (uint32 lang_id)
- {
- //
- // Copy the contents of one of the string objects
- // into our internal data
- //
- Randomize (lang_id);
- return TDBObjClass::Get_String (lang_id);
- }
- /////////////////////////////////////////////////////////////////
- //
- // Randomize
- //
- /////////////////////////////////////////////////////////////////
- void
- StringTwiddlerClass::Randomize (int lang_id)
- {
- //
- // Are there any entries in our twiddler list?
- //
- int count = StringList.Count ();
- if (count > 0) {
-
- //
- // Randomly pick a string from our list
- //
- int index = (rand () % count);
- TDBObjClass *object = TranslateDBClass::Find_Object (StringList[index]);
- if (object != NULL && object->As_StringTwiddlerClass () == NULL) {
-
- //
- // Copy the string contents into ourselves
- //
- Set_String (lang_id, object->Get_String ());
- EnglishString = object->Get_English_String ();
- SoundID = object->Get_Sound_ID ();
- AnimationName = object->Get_Animation_Name ();
- }
- }
- return ;
- }
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