stringtwiddler.h 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : wwtranslatedb *
  23. * *
  24. * $Archive:: /Commando/Code/wwtranslatedb/stringtwiddler.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 8/01/01 3:54p $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __STRING_TWIDDLER_H
  39. #define __STRING_TWIDDLER_H
  40. #include "translateobj.h"
  41. #include "translatedb.h"
  42. #include "vector.h"
  43. //////////////////////////////////////////////////////////////////////////
  44. // Forward declarations
  45. //////////////////////////////////////////////////////////////////////////
  46. //////////////////////////////////////////////////////////////////////////
  47. //
  48. // StringTwiddlerClass
  49. //
  50. //////////////////////////////////////////////////////////////////////////
  51. class StringTwiddlerClass : public TDBObjClass
  52. {
  53. public:
  54. //////////////////////////////////////////////////////////////
  55. // Public constructors/destructors
  56. //////////////////////////////////////////////////////////////
  57. StringTwiddlerClass (void);
  58. StringTwiddlerClass (const StringTwiddlerClass &src);
  59. virtual ~StringTwiddlerClass (void);
  60. //////////////////////////////////////////////////////////////
  61. // Public operators
  62. //////////////////////////////////////////////////////////////
  63. const StringTwiddlerClass & operator= (const StringTwiddlerClass &src);
  64. //////////////////////////////////////////////////////////////
  65. // Public methods
  66. //////////////////////////////////////////////////////////////
  67. //
  68. // RTTI
  69. //
  70. StringTwiddlerClass * As_StringTwiddlerClass (void) { return this; }
  71. //
  72. // From PersistClass
  73. //
  74. const PersistFactoryClass &Get_Factory (void) const;
  75. bool Save (ChunkSaveClass &csave);
  76. bool Load (ChunkLoadClass &cload);
  77. //
  78. // Copy methods
  79. //
  80. TDBObjClass * Clone (void) const { return new StringTwiddlerClass (*this); }
  81. //
  82. // Inherited
  83. //
  84. const WideStringClass & Get_String (uint32 lang_id);
  85. const StringClass & Get_English_String (void) { Randomize (); return TDBObjClass::Get_English_String (); }
  86. const StringClass & Get_ID_Desc (void) { Randomize (); return TDBObjClass::Get_ID_Desc (); }
  87. uint32 Get_Sound_ID (void) { Randomize (); return TDBObjClass::Get_Sound_ID (); }
  88. const StringClass & Get_Animation_Name (void) { Randomize (); return TDBObjClass::Get_Animation_Name (); }
  89. uint32 Get_Category_ID (void) { Randomize (); return TDBObjClass::Get_Category_ID (); }
  90. //
  91. // String list access
  92. //
  93. void Add_String (int string_id) { StringList.Add (string_id); }
  94. void Reset_String_List (void) { StringList.Delete_All (); }
  95. int Get_String_Count (void) const { return StringList.Count (); }
  96. int Get_String (int index) const { return StringList[index]; }
  97. TDBObjClass * Lookup_String (int index);
  98. protected:
  99. //////////////////////////////////////////////////////////////
  100. // Protected methods
  101. //////////////////////////////////////////////////////////////
  102. void Save_Variables (ChunkSaveClass &csave);
  103. void Load_Variables (ChunkLoadClass &cload);
  104. void Randomize (int lang_id = TranslateDBClass::LANGID_ENGLISH);
  105. private:
  106. //////////////////////////////////////////////////////////////
  107. // Private member data
  108. //////////////////////////////////////////////////////////////
  109. DynamicVectorClass<int> StringList;
  110. };
  111. #endif //__STRING_TWIDDLER_H