| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : wwtranslatedb *
- * *
- * $Archive:: /Commando/Code/wwtranslatedb/tdbcategory.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 11/22/00 10:53a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "tdbcategory.h"
- #include "chunkio.h"
- #include "persistfactory.h"
- #include "translatedbids.h"
- #include "tdbcategories.h"
- //////////////////////////////////////////////////////////////////////////////
- // Persist factory
- //////////////////////////////////////////////////////////////////////////////
- SimplePersistFactoryClass<TDBCategoryClass, CHUNKID_TDBCATEGORY> _TDBCategoryPersistFactory;
- //////////////////////////////////////////////////////////////////////////////
- // Constants
- //////////////////////////////////////////////////////////////////////////////
- enum
- {
- CHUNKID_VARIABLES = 0x11221022,
- CHUNKID_BASE_CLASS,
- };
- enum
- {
- VARID_ID = 0x01,
- VARID_NAME,
- };
- ///////////////////////////////////////////////////////////////////////
- //
- // TDBCategoryClass
- //
- ///////////////////////////////////////////////////////////////////////
- TDBCategoryClass::TDBCategoryClass (void) :
- ID (CATEGORY_DEFAULT)
- {
- return ;
- }
- ///////////////////////////////////////////////////////////////////////
- //
- // TDBCategoryClass
- //
- ///////////////////////////////////////////////////////////////////////
- TDBCategoryClass::TDBCategoryClass (const TDBCategoryClass &src) :
- ID (CATEGORY_DEFAULT)
- {
- (*this) = src;
- return ;
- }
- ///////////////////////////////////////////////////////////////////////
- //
- // ~TDBCategoryClass
- //
- ///////////////////////////////////////////////////////////////////////
- TDBCategoryClass::~TDBCategoryClass (void)
- {
- return ;
- }
- /////////////////////////////////////////////////////////////////
- //
- // operator=
- //
- /////////////////////////////////////////////////////////////////
- const TDBCategoryClass &
- TDBCategoryClass::operator= (const TDBCategoryClass &src)
- {
- ID = src.ID;
- Name = src.Name;
- return *this;
- }
- ///////////////////////////////////////////////////////////////////////
- //
- // Get_Factory
- //
- ///////////////////////////////////////////////////////////////////////
- const PersistFactoryClass &
- TDBCategoryClass::Get_Factory (void) const
- {
- return _TDBCategoryPersistFactory;
- }
- /////////////////////////////////////////////////////////////////
- //
- // Save
- //
- /////////////////////////////////////////////////////////////////
- bool
- TDBCategoryClass::Save (ChunkSaveClass &csave)
- {
- csave.Begin_Chunk (CHUNKID_BASE_CLASS);
- PersistClass::Save (csave);
- csave.End_Chunk ();
- csave.Begin_Chunk (CHUNKID_VARIABLES);
- Save_Variables (csave);
- csave.End_Chunk ();
- return true;
- }
- /////////////////////////////////////////////////////////////////
- //
- // Load
- //
- /////////////////////////////////////////////////////////////////
- bool
- TDBCategoryClass::Load (ChunkLoadClass &cload)
- {
- while (cload.Open_Chunk ()) {
- switch (cload.Cur_Chunk_ID ()) {
- case CHUNKID_BASE_CLASS:
- PersistClass::Load (cload);
- break;
-
- case CHUNKID_VARIABLES:
- Load_Variables (cload);
- break;
- }
- cload.Close_Chunk ();
- }
- return true;
- }
- /////////////////////////////////////////////////////////////////
- //
- // Save_Variables
- //
- /////////////////////////////////////////////////////////////////
- void
- TDBCategoryClass::Save_Variables (ChunkSaveClass &csave)
- {
- //
- // Save each variable to its own micro chunk
- //
- WRITE_MICRO_CHUNK (csave, VARID_ID, ID);
- WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_NAME, Name);
- return ;
- }
- /////////////////////////////////////////////////////////////////
- //
- // Load_Variables
- //
- /////////////////////////////////////////////////////////////////
- void
- TDBCategoryClass::Load_Variables (ChunkLoadClass &cload)
- {
- while (cload.Open_Micro_Chunk ()) {
- switch (cload.Cur_Micro_Chunk_ID ()) {
-
- READ_MICRO_CHUNK (cload, VARID_ID, ID);
- READ_MICRO_CHUNK_WWSTRING (cload, VARID_NAME, Name);
- }
- cload.Close_Micro_Chunk ();
- }
- return ;
- }
|