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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : wwtranslatedb *
- * *
- * $Archive:: /Commando/Code/wwtranslatedb/translateobj.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 9/10/01 8:43a $*
- * *
- * $Revision:: 8 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __TRANSLATE_OBJ_H
- #define __TRANSLATE_OBJ_H
- #include "persist.h"
- #include "bittype.h"
- #include "wwstring.h"
- #include "widestring.h"
- #include "vector.h"
- //////////////////////////////////////////////////////////////////////////
- // Forward declarations
- //////////////////////////////////////////////////////////////////////////
- class ChunkSaveClass;
- class ChunkLoadClass;
- class StringTwiddlerClass;
- //////////////////////////////////////////////////////////////////////////
- //
- // TDBObjClass
- //
- //////////////////////////////////////////////////////////////////////////
- class TDBObjClass : public PersistClass
- {
- public:
-
- //////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////
- TDBObjClass (void);
- TDBObjClass (const TDBObjClass &src);
- virtual ~TDBObjClass (void);
- //////////////////////////////////////////////////////////////
- // Public operators
- //////////////////////////////////////////////////////////////
- const TDBObjClass & operator= (const TDBObjClass &src);
- //////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////
- //
- // RTTI
- //
- virtual StringTwiddlerClass * As_StringTwiddlerClass (void) { return NULL; }
-
- //
- // From PersistClass
- //
- const PersistFactoryClass & Get_Factory (void) const;
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- //
- // Copy methods
- //
- virtual TDBObjClass * Clone (void) const { return new TDBObjClass (*this); }
- //
- // TranslateObj specific
- //
- virtual const WideStringClass & Get_String (uint32 lang_id);
- virtual const WideStringClass & Get_String (void);
- virtual const StringClass & Get_English_String (void) { return EnglishString; }
- virtual uint32 Get_ID (void) { return ID; }
- virtual const StringClass & Get_ID_Desc (void) { return IDDesc; }
- virtual uint32 Get_Sound_ID (void) { return SoundID; }
- virtual const StringClass & Get_Animation_Name (void) { return AnimationName; }
- virtual uint32 Get_Category_ID (void) { return CategoryID; }
-
- virtual void Set_String (uint32 lang_id, const WCHAR *string);
- virtual void Set_English_String (const TCHAR *string);
- virtual void Set_ID (uint32 id);
- virtual void Set_ID_Desc (const TCHAR *desc);
- virtual void Set_Animation_Name (const TCHAR *name) { AnimationName = name; }
- virtual void Set_Sound_ID (uint32 id) { SoundID = id; }
- virtual void Set_Category_ID (uint32 id) { CategoryID = id; }
- //
- // Informational
- //
- virtual bool Contains_Translation (uint32 lang_id);
-
- protected:
- //////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////
- void Save_Variables (ChunkSaveClass &csave);
- void Load_Variables (ChunkLoadClass &cload);
- //////////////////////////////////////////////////////////////
- // Protected member data
- //////////////////////////////////////////////////////////////
- StringClass EnglishString;
- StringClass IDDesc;
- uint32 ID;
- uint32 SoundID;
- uint32 CategoryID;
- StringClass AnimationName;
- DynamicVectorClass<WideStringClass> TranslatedStrings;
- };
- #endif //__TRANSLATE_OBJ_H
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