buttonctrl.h 4.6 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/wwui/buttonctrl.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 10/26/01 10:20a $*
  29. * *
  30. * $Revision:: 7 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __BUTTON_CTRL_H
  39. #define __BUTTON_CTRL_H
  40. #include "dialogcontrol.h"
  41. #include "vector3.h"
  42. #include "render2dsentence.h"
  43. ////////////////////////////////////////////////////////////////
  44. //
  45. // ButtonCtrlClass
  46. //
  47. ////////////////////////////////////////////////////////////////
  48. class ButtonCtrlClass : public DialogControlClass
  49. {
  50. public:
  51. ////////////////////////////////////////////////////////////////
  52. // Public constructors/destructors
  53. ////////////////////////////////////////////////////////////////
  54. ButtonCtrlClass (void);
  55. virtual ~ButtonCtrlClass (void) {}
  56. ////////////////////////////////////////////////////////////////
  57. // Public methods
  58. ////////////////////////////////////////////////////////////////
  59. // RTTI.
  60. virtual ButtonCtrlClass *As_ButtonCtrlClass (void) { return this; }
  61. //
  62. // From DialogControlClass
  63. //
  64. void Render (void);
  65. //
  66. // Bitmap access
  67. //
  68. void Set_Bitmap (const char *texture_up, const char *texture_dn);
  69. protected:
  70. ////////////////////////////////////////////////////////////////
  71. // Protected methods
  72. ////////////////////////////////////////////////////////////////
  73. void On_LButton_Down (const Vector2 &mouse_pos);
  74. void On_LButton_Up (const Vector2 &mouse_pos);
  75. void On_Mouse_Move (const Vector2 &mouse_pos);
  76. void On_Set_Cursor (const Vector2 &mouse_pos);
  77. void On_Create (void);
  78. void On_Kill_Focus (DialogControlClass *focus);
  79. bool On_Key_Down (uint32 key_id, uint32 key_data);
  80. void On_Frame_Update (void);
  81. void Create_Bitmap_Button (void);
  82. void Create_Component_Button (void);
  83. void Create_Component_Button2 (void);
  84. void Create_Vector_Button (void);
  85. void Create_Text_Renderers (void);
  86. void Update_Pulse (bool is_mouse_over);
  87. ////////////////////////////////////////////////////////////////
  88. // Protected constants
  89. ////////////////////////////////////////////////////////////////
  90. enum
  91. {
  92. UP = 0,
  93. DOWN,
  94. STATE_MAX
  95. };
  96. ////////////////////////////////////////////////////////////////
  97. // Protected member data
  98. ////////////////////////////////////////////////////////////////
  99. Render2DSentenceClass GlowRenderer;
  100. Render2DSentenceClass TextRenderer;
  101. Render2DClass ButtonRenderers[STATE_MAX];
  102. bool WasButtonPressedOnMe;
  103. bool IsMouseOverMe;
  104. bool IsBitmapMode;
  105. int PulseTime;
  106. };
  107. #endif //__BUTTON_CTRL_H