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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/checkboxctrl.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 12/05/01 4:20p $*
- * *
- * $Revision:: 11 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __CHECKBOX_CTRL_H
- #define __CHECKBOX_CTRL_H
- #include "dialogcontrol.h"
- #include "vector3.h"
- #include "render2dsentence.h"
- #include "bittype.h"
- ////////////////////////////////////////////////////////////////
- //
- // CheckBoxCtrlClass
- //
- ////////////////////////////////////////////////////////////////
- class CheckBoxCtrlClass : public DialogControlClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- CheckBoxCtrlClass (void);
- virtual ~CheckBoxCtrlClass (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // RTTI
- //
- CheckBoxCtrlClass * As_CheckBoxCtrlClass (void) { return this; }
- //
- // From DialogControlClass
- //
- void Render (void);
- //
- // Selection management
- //
- void Set_Check (bool onoff);
- bool Get_Check (void) const { return IsChecked; }
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- void Internal_Set_Check(bool onoff, bool notify);
- void On_LButton_Down (const Vector2 &mouse_pos);
- void On_LButton_Up (const Vector2 &mouse_pos);
- void On_Set_Cursor (const Vector2 &mouse_pos);
- void On_Set_Focus (void);
- void On_Kill_Focus (DialogControlClass *focus);
- bool On_Key_Down (uint32 key_id, uint32 key_data);
- void On_Create (void);
- void Update_Client_Rect (void);
- void Create_Control_Renderers (void);
- void Create_Text_Renderers (void);
- ////////////////////////////////////////////////////////////////
- // Protected member data
- ////////////////////////////////////////////////////////////////
- Render2DSentenceClass TextRenderer;
- Render2DClass ControlRenderer;
- Render2DClass HilightRenderer;
- bool IsChecked;
- RectClass ButtonRect;
- RectClass TextRect;
- RectClass MaxRect;
- };
- #endif //__CHECKBOX_CTRL_H
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