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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/childdialog.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 4/16/01 8:20a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "childdialog.h"
- #include "assetmgr.h"
- #include "texture.h"
- #include "stylemgr.h"
- ////////////////////////////////////////////////////////////////
- //
- // ChildDialogClass
- //
- ////////////////////////////////////////////////////////////////
- ChildDialogClass::ChildDialogClass (int res_id) :
- ParentDialog (NULL),
- DialogBaseClass (res_id)
- {
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // ~ChildDialogClass
- //
- ////////////////////////////////////////////////////////////////
- ChildDialogClass::~ChildDialogClass (void)
- {
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_Init_Dialog
- //
- ////////////////////////////////////////////////////////////////
- void
- ChildDialogClass::On_Init_Dialog (void)
- {
- DialogBaseClass::On_Init_Dialog ();
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Render
- //
- ////////////////////////////////////////////////////////////////
- void
- ChildDialogClass::Render (void)
- {
- //
- // Only render the controls... don't render any
- // backdrop or border.
- //
- DialogBaseClass::Render ();
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Is_Active
- //
- ////////////////////////////////////////////////////////////////
- bool
- ChildDialogClass::Is_Active (void)
- {
- bool retval = false;
- //
- // We are automatically active if our parent is active
- //
- if (IsVisible && ParentDialog != NULL && ParentDialog->Is_Active ()) {
- //retval = true;
- }
- return retval;
- }
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