childdialog.cpp 3.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/wwui/childdialog.cpp $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 4/16/01 8:20a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "childdialog.h"
  36. #include "assetmgr.h"
  37. #include "texture.h"
  38. #include "stylemgr.h"
  39. ////////////////////////////////////////////////////////////////
  40. //
  41. // ChildDialogClass
  42. //
  43. ////////////////////////////////////////////////////////////////
  44. ChildDialogClass::ChildDialogClass (int res_id) :
  45. ParentDialog (NULL),
  46. DialogBaseClass (res_id)
  47. {
  48. return ;
  49. }
  50. ////////////////////////////////////////////////////////////////
  51. //
  52. // ~ChildDialogClass
  53. //
  54. ////////////////////////////////////////////////////////////////
  55. ChildDialogClass::~ChildDialogClass (void)
  56. {
  57. return ;
  58. }
  59. ////////////////////////////////////////////////////////////////
  60. //
  61. // On_Init_Dialog
  62. //
  63. ////////////////////////////////////////////////////////////////
  64. void
  65. ChildDialogClass::On_Init_Dialog (void)
  66. {
  67. DialogBaseClass::On_Init_Dialog ();
  68. return ;
  69. }
  70. ////////////////////////////////////////////////////////////////
  71. //
  72. // Render
  73. //
  74. ////////////////////////////////////////////////////////////////
  75. void
  76. ChildDialogClass::Render (void)
  77. {
  78. //
  79. // Only render the controls... don't render any
  80. // backdrop or border.
  81. //
  82. DialogBaseClass::Render ();
  83. return ;
  84. }
  85. ////////////////////////////////////////////////////////////////
  86. //
  87. // Is_Active
  88. //
  89. ////////////////////////////////////////////////////////////////
  90. bool
  91. ChildDialogClass::Is_Active (void)
  92. {
  93. bool retval = false;
  94. //
  95. // We are automatically active if our parent is active
  96. //
  97. if (IsVisible && ParentDialog != NULL && ParentDialog->Is_Active ()) {
  98. //retval = true;
  99. }
  100. return retval;
  101. }