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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/childdialog.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 7/17/01 5:37p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __CHILD_DIALOG_H
- #define __CHILD_DIALOG_H
- #include "dialogbase.h"
- #include "wwstring.h"
- ////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////
- //
- // ChildDialogClass
- //
- ////////////////////////////////////////////////////////////////
- class ChildDialogClass : public DialogBaseClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- ChildDialogClass (int res_id);
- virtual ~ChildDialogClass (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // RTTI
- //
- virtual ChildDialogClass * As_ChildDialogClass (void) { return this; }
- //
- // From DialogBaseClass
- //
- virtual void Render (void);
- virtual bool Is_Active (void);
- virtual bool Wants_Activation (void) { return false; }
- //
- // Parent dialog access
- //
- void Set_Parent_Dialog (DialogBaseClass *dialog) { ParentDialog = dialog; }
- DialogBaseClass * Get_Parent_Dialog (void) const { return ParentDialog; }
- //
- // Data management
- //
- // Note: Returning false from either method will keep
- // the dialog from advancing.
- //
- virtual bool On_Apply (void) { return true; }
- virtual bool On_Discard (void) { return true; }
- virtual void On_Reload (void) { }
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- //
- // From DialogBaseClass
- //
- virtual void On_Init_Dialog (void);
- ////////////////////////////////////////////////////////////////
- // Protected member data
- ////////////////////////////////////////////////////////////////
- DialogBaseClass * ParentDialog;
- };
- #endif //__CHILD_DIALOG_H
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