childdialog.h 4.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/wwui/childdialog.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 7/17/01 5:37p $*
  29. * *
  30. * $Revision:: 4 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __CHILD_DIALOG_H
  39. #define __CHILD_DIALOG_H
  40. #include "dialogbase.h"
  41. #include "wwstring.h"
  42. ////////////////////////////////////////////////////////////////
  43. // Forward declarations
  44. ////////////////////////////////////////////////////////////////
  45. ////////////////////////////////////////////////////////////////
  46. //
  47. // ChildDialogClass
  48. //
  49. ////////////////////////////////////////////////////////////////
  50. class ChildDialogClass : public DialogBaseClass
  51. {
  52. public:
  53. ////////////////////////////////////////////////////////////////
  54. // Public constructors/destructors
  55. ////////////////////////////////////////////////////////////////
  56. ChildDialogClass (int res_id);
  57. virtual ~ChildDialogClass (void);
  58. ////////////////////////////////////////////////////////////////
  59. // Public methods
  60. ////////////////////////////////////////////////////////////////
  61. //
  62. // RTTI
  63. //
  64. virtual ChildDialogClass * As_ChildDialogClass (void) { return this; }
  65. //
  66. // From DialogBaseClass
  67. //
  68. virtual void Render (void);
  69. virtual bool Is_Active (void);
  70. virtual bool Wants_Activation (void) { return false; }
  71. //
  72. // Parent dialog access
  73. //
  74. void Set_Parent_Dialog (DialogBaseClass *dialog) { ParentDialog = dialog; }
  75. DialogBaseClass * Get_Parent_Dialog (void) const { return ParentDialog; }
  76. //
  77. // Data management
  78. //
  79. // Note: Returning false from either method will keep
  80. // the dialog from advancing.
  81. //
  82. virtual bool On_Apply (void) { return true; }
  83. virtual bool On_Discard (void) { return true; }
  84. virtual void On_Reload (void) { }
  85. protected:
  86. ////////////////////////////////////////////////////////////////
  87. // Protected methods
  88. ////////////////////////////////////////////////////////////////
  89. //
  90. // From DialogBaseClass
  91. //
  92. virtual void On_Init_Dialog (void);
  93. ////////////////////////////////////////////////////////////////
  94. // Protected member data
  95. ////////////////////////////////////////////////////////////////
  96. DialogBaseClass * ParentDialog;
  97. };
  98. #endif //__CHILD_DIALOG_H