| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/comboboxctrl.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/09/02 4:07p $*
- * *
- * $Revision:: 22 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __COMBOBOX_CTRL_H
- #define __COMBOBOX_CTRL_H
- #include "dialogcontrol.h"
- #include "vector3.h"
- #include "render2dsentence.h"
- #include "bittype.h"
- #include "dropdownctrl.h"
- #include "EditCtrl.h"
- ////////////////////////////////////////////////////////////////
- //
- // ComboBoxCtrlClass
- //
- ////////////////////////////////////////////////////////////////
- class ComboBoxCtrlClass : public DialogControlClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public friends
- ////////////////////////////////////////////////////////////////
- friend class DropDownCtrlClass;
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- ComboBoxCtrlClass (void);
- virtual ~ComboBoxCtrlClass (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // From DialogControlClass
- //
- const WCHAR * Get_Text (void) const;
- void Set_Text (const WCHAR *title);
- void Set_Window_Pos (const Vector2 &pos);
- void Render (void);
- void Set_Style(DWORD style);
- //
- // Content control
- //
- int Add_String (const WCHAR* string) { return DropDownCtrl.Add_String (string); }
- void Delete_String (int index);
- int Find_String (const WCHAR* string) { return DropDownCtrl.Find_String (string); }
- int Select_String (const WCHAR* string);
- void Set_Item_Data (int index, uint32 data) { DropDownCtrl.Set_Item_Data (index, data); Set_Dirty();}
- uint32 Get_Item_Data (int index) { return DropDownCtrl.Get_Item_Data (index); }
- void Reset_Content (void) { DropDownCtrl.Reset_Content (); }
- bool Get_String (int index, WideStringClass &string) { return DropDownCtrl.Get_String (index, string); }
-
- int Get_Item_Count(void) {return DropDownCtrl.Get_Count();}
- //
- // Selection management
- //
- void Set_Curr_Sel (int index);
- int Get_Curr_Sel (void) const { return CurrSel; }
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- void Set_Sel (int index, bool notify);
- void On_LButton_Down (const Vector2 &mouse_pos);
- void On_LButton_Up (const Vector2 &mouse_pos);
- void On_Mouse_Move (const Vector2 &mouse_pos);
- void On_Set_Cursor (const Vector2 &mouse_pos);
- void On_Set_Focus (void);
- void On_Kill_Focus (DialogControlClass *focus);
- void On_Mouse_Wheel (int direction);
- bool On_Key_Down (uint32 key_id, uint32 key_data);
- void On_Create (void);
- void On_Destroy (void);
- void Update_Client_Rect (void);
- void Create_Control_Renderers (void);
- void Create_Text_Renderers (void);
- void Display_Drop_Down (bool onoff);
- //
- // Notifications
- //
- void On_Drop_Down_End (int curr_sel);
- void On_EditCtrl_Change(EditCtrlClass* edit_ctrl, int ctrl_id);
- bool On_EditCtrl_Key_Down(EditCtrlClass* edit_ctrl, uint32 key_id, uint32 key_data);
- ////////////////////////////////////////////////////////////////
- // Protected member data
- ////////////////////////////////////////////////////////////////
- Render2DSentenceClass TextRenderer;
- Render2DClass ControlRenderer;
- Render2DClass HilightRenderer;
- bool IsDropDownDisplayed;
- int CurrState;
- RectClass ButtonRect;
- RectClass TextRect;
- RectClass FullRect;
- Vector2 DropDownSize;
- bool WasButtonPressedOnMe;
- bool IsInitialized;
- DropDownCtrlClass DropDownCtrl;
- int LastDropDownDisplayChange;
- int CurrSel;
- EditCtrlClass EditControl;
- };
- #endif //__COMBOBOX_CTRL_H
|