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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/controladvisesink.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/15/02 5:34p $*
- * *
- * $Revision:: 20 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __CONTROL_ADVISE_SINK_H
- #define __CONTROL_ADVISE_SINK_H
- ////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////
- class DialogControlClass;
- class ScrollBarCtrlClass;
- class ListCtrlClass;
- class MapCtrlClass;
- class ViewerCtrlClass;
- class RenderObjClass;
- class Vector3;
- class InputCtrlClass;
- class SliderCtrlClass;
- class EditCtrlClass;
- class ComboBoxCtrlClass;
- class MerchandiseCtrlClass;
- class TreeCtrlClass;
- class TreeItemClass;
- ////////////////////////////////////////////////////////////////
- //
- // ControlAdviseSinkClass
- //
- // This is an abstrct base class that defines an interface
- // which dialog controls can communicate state/activation
- // changes via.
- //
- ////////////////////////////////////////////////////////////////
- class ControlAdviseSinkClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- ControlAdviseSinkClass (void) {}
- virtual ~ControlAdviseSinkClass (void) {}
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
-
- //
- // Generic callbacks
- //
- virtual bool On_Command (DialogControlClass *control, int ctrl_id, int param1, int param2) { return false; }
-
- //
- // Scrollbar callbacks
- //
- virtual void On_VScroll (ScrollBarCtrlClass *scrollbar, int ctrl_id, int new_position) {}
- virtual void On_VScroll_Page (ScrollBarCtrlClass *scrollbar, int ctrl_id, int direction) {}
- //
- // List control callbacks
- //
- virtual void On_ListCtrl_Delete_Entry (ListCtrlClass *list_ctrl, int ctrl_id, int item_index) {}
- virtual void On_ListCtrl_Column_Click (ListCtrlClass *list_ctrl, int ctrl_id, int col_index) {}
- virtual void On_ListCtrl_DblClk (ListCtrlClass *list_ctrl, int ctrl_id, int item_index) {}
- virtual void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index) {}
- virtual void On_ListCtrl_Mouse_Over (ListCtrlClass *list_ctrl, int ctrl_id, int index) {}
- //
- // Tree control callbacks
-
- virtual void On_TreeCtrl_Expand_Item (TreeCtrlClass *list_ctrl, int ctrl_id, TreeItemClass *item) {}
- virtual void On_TreeCtrl_Delete_Item (TreeCtrlClass *list_ctrl, int ctrl_id, TreeItemClass *item) {}
- virtual void On_TreeCtrl_Sel_Change (TreeCtrlClass *list_ctrl, int ctrl_id, TreeItemClass *old_item, TreeItemClass *new_item) {}
- virtual void On_TreeCtrl_Needs_Children (TreeCtrlClass *list_ctrl, int ctrl_id, TreeItemClass *parent_item) {}
- //
- // Map control callbacks
- //
- virtual void On_MapCtrl_Marker_Hilighted (MapCtrlClass *map_ctrl, int ctrl_id, int marker_index) {}
- virtual void On_MapCtrl_Marker_Clicked (MapCtrlClass *map_ctrl, int ctrl_id, int marker_index) {}
- virtual void On_MapCtrl_Pos_Clicked (MapCtrlClass *map_ctrl, int ctrl_id, const Vector3 &pos) {}
- //
- // Viewer control callbacks
- //
- virtual void On_ViewerCtrl_Model_Loaded (ViewerCtrlClass *viewer_ctrl, int ctrl_id, RenderObjClass *model) {}
- //
- // Input control callbacks
- //
- virtual bool On_InputCtrl_Get_Key_Info (InputCtrlClass *viewer_ctrl, int ctrl_id, int vkey_id, WideStringClass &key_name, int *game_key_id) { return false; }
- //
- // Slider control callbacks
- //
- virtual void On_SliderCtrl_Pos_Changed (SliderCtrlClass *slider_ctrl, int ctrl_id, int new_pos) {}
- //
- // Edit control callbacks
- //
- virtual void On_EditCtrl_Enter_Pressed (EditCtrlClass *edit_ctrl, int ctrl_id) {}
- virtual bool On_EditCtrl_Key_Down(EditCtrlClass *edit_ctrl, uint32 key_id, uint32 key_data) {return false;}
- virtual void On_EditCtrl_Change(EditCtrlClass *edit_ctrl, int ctrl_id) {}
- //
- // Combo control callbacks
- //
- virtual void On_ComboBoxCtrl_Sel_Change (ComboBoxCtrlClass *combo_ctrl, int ctrl_id, int old_sel, int new_sel) {}
- virtual void On_ComboBoxCtrl_Edit_Change (ComboBoxCtrlClass *combo_ctrl, int ctrl_id) {}
- //
- // Merchandise control callbacks
- //
- virtual void On_Merchandise_Selected (MerchandiseCtrlClass *ctrl, int ctrl_id) {}
- virtual void On_Merchandise_DblClk (MerchandiseCtrlClass *ctrl, int ctrl_id) {}
- };
- #endif //__CONTROL_ADVISE_SINK_H
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