controladvisesink.h 6.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/wwui/controladvisesink.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/15/02 5:34p $*
  29. * *
  30. * $Revision:: 20 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __CONTROL_ADVISE_SINK_H
  39. #define __CONTROL_ADVISE_SINK_H
  40. ////////////////////////////////////////////////////////////////
  41. // Forward declarations
  42. ////////////////////////////////////////////////////////////////
  43. class DialogControlClass;
  44. class ScrollBarCtrlClass;
  45. class ListCtrlClass;
  46. class MapCtrlClass;
  47. class ViewerCtrlClass;
  48. class RenderObjClass;
  49. class Vector3;
  50. class InputCtrlClass;
  51. class SliderCtrlClass;
  52. class EditCtrlClass;
  53. class ComboBoxCtrlClass;
  54. class MerchandiseCtrlClass;
  55. class TreeCtrlClass;
  56. class TreeItemClass;
  57. ////////////////////////////////////////////////////////////////
  58. //
  59. // ControlAdviseSinkClass
  60. //
  61. // This is an abstrct base class that defines an interface
  62. // which dialog controls can communicate state/activation
  63. // changes via.
  64. //
  65. ////////////////////////////////////////////////////////////////
  66. class ControlAdviseSinkClass
  67. {
  68. public:
  69. ////////////////////////////////////////////////////////////////
  70. // Public constructors/destructors
  71. ////////////////////////////////////////////////////////////////
  72. ControlAdviseSinkClass (void) {}
  73. virtual ~ControlAdviseSinkClass (void) {}
  74. ////////////////////////////////////////////////////////////////
  75. // Public methods
  76. ////////////////////////////////////////////////////////////////
  77. //
  78. // Generic callbacks
  79. //
  80. virtual bool On_Command (DialogControlClass *control, int ctrl_id, int param1, int param2) { return false; }
  81. //
  82. // Scrollbar callbacks
  83. //
  84. virtual void On_VScroll (ScrollBarCtrlClass *scrollbar, int ctrl_id, int new_position) {}
  85. virtual void On_VScroll_Page (ScrollBarCtrlClass *scrollbar, int ctrl_id, int direction) {}
  86. //
  87. // List control callbacks
  88. //
  89. virtual void On_ListCtrl_Delete_Entry (ListCtrlClass *list_ctrl, int ctrl_id, int item_index) {}
  90. virtual void On_ListCtrl_Column_Click (ListCtrlClass *list_ctrl, int ctrl_id, int col_index) {}
  91. virtual void On_ListCtrl_DblClk (ListCtrlClass *list_ctrl, int ctrl_id, int item_index) {}
  92. virtual void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index) {}
  93. virtual void On_ListCtrl_Mouse_Over (ListCtrlClass *list_ctrl, int ctrl_id, int index) {}
  94. //
  95. // Tree control callbacks
  96. virtual void On_TreeCtrl_Expand_Item (TreeCtrlClass *list_ctrl, int ctrl_id, TreeItemClass *item) {}
  97. virtual void On_TreeCtrl_Delete_Item (TreeCtrlClass *list_ctrl, int ctrl_id, TreeItemClass *item) {}
  98. virtual void On_TreeCtrl_Sel_Change (TreeCtrlClass *list_ctrl, int ctrl_id, TreeItemClass *old_item, TreeItemClass *new_item) {}
  99. virtual void On_TreeCtrl_Needs_Children (TreeCtrlClass *list_ctrl, int ctrl_id, TreeItemClass *parent_item) {}
  100. //
  101. // Map control callbacks
  102. //
  103. virtual void On_MapCtrl_Marker_Hilighted (MapCtrlClass *map_ctrl, int ctrl_id, int marker_index) {}
  104. virtual void On_MapCtrl_Marker_Clicked (MapCtrlClass *map_ctrl, int ctrl_id, int marker_index) {}
  105. virtual void On_MapCtrl_Pos_Clicked (MapCtrlClass *map_ctrl, int ctrl_id, const Vector3 &pos) {}
  106. //
  107. // Viewer control callbacks
  108. //
  109. virtual void On_ViewerCtrl_Model_Loaded (ViewerCtrlClass *viewer_ctrl, int ctrl_id, RenderObjClass *model) {}
  110. //
  111. // Input control callbacks
  112. //
  113. virtual bool On_InputCtrl_Get_Key_Info (InputCtrlClass *viewer_ctrl, int ctrl_id, int vkey_id, WideStringClass &key_name, int *game_key_id) { return false; }
  114. //
  115. // Slider control callbacks
  116. //
  117. virtual void On_SliderCtrl_Pos_Changed (SliderCtrlClass *slider_ctrl, int ctrl_id, int new_pos) {}
  118. //
  119. // Edit control callbacks
  120. //
  121. virtual void On_EditCtrl_Enter_Pressed (EditCtrlClass *edit_ctrl, int ctrl_id) {}
  122. virtual bool On_EditCtrl_Key_Down(EditCtrlClass *edit_ctrl, uint32 key_id, uint32 key_data) {return false;}
  123. virtual void On_EditCtrl_Change(EditCtrlClass *edit_ctrl, int ctrl_id) {}
  124. //
  125. // Combo control callbacks
  126. //
  127. virtual void On_ComboBoxCtrl_Sel_Change (ComboBoxCtrlClass *combo_ctrl, int ctrl_id, int old_sel, int new_sel) {}
  128. virtual void On_ComboBoxCtrl_Edit_Change (ComboBoxCtrlClass *combo_ctrl, int ctrl_id) {}
  129. //
  130. // Merchandise control callbacks
  131. //
  132. virtual void On_Merchandise_Selected (MerchandiseCtrlClass *ctrl, int ctrl_id) {}
  133. virtual void On_Merchandise_DblClk (MerchandiseCtrlClass *ctrl, int ctrl_id) {}
  134. };
  135. #endif //__CONTROL_ADVISE_SINK_H