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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/dialogbutton.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 6/08/01 9:41a $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __DIALOG_BUTTON_H
- #define __DIALOG_BUTTON_H
- #include "dialogcontrol.h"
- #include "vector3.h"
- #include "render2dsentence.h"
- ////////////////////////////////////////////////////////////////
- //
- // DialogButtonClass
- //
- ////////////////////////////////////////////////////////////////
- class DialogButtonClass : public DialogControlClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- DialogButtonClass (void);
- virtual ~DialogButtonClass (void) {}
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // From DialogControlClass
- //
- void Render (void);
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- void On_LButton_Down (const Vector2 &mouse_pos);
- void On_LButton_Up (const Vector2 &mouse_pos);
- void On_Mouse_Move (const Vector2 &mouse_pos);
- void On_Set_Cursor (const Vector2 &mouse_pos);
- void On_Create (void);
- void On_Kill_Focus (DialogControlClass *focus);
- void On_Key_Down (uint32 key_id, uint32 key_data);
- void Create_Bitmap_Button (void);
- void Create_Component_Button (void);
- void Create_Component_Button2 (void);
- void Create_Text_Renderers (void);
- ////////////////////////////////////////////////////////////////
- // Protected constants
- ////////////////////////////////////////////////////////////////
- enum
- {
- UP = 0,
- DOWN,
- STATE_MAX
- };
- ////////////////////////////////////////////////////////////////
- // Protected member data
- ////////////////////////////////////////////////////////////////
- Render2DSentenceClass TextRenderers[STATE_MAX];
- Render2DClass ButtonRenderers[STATE_MAX];
- bool WasButtonPressedOnMe;
- bool IsMouseOverMe;
- };
- #endif //__DIALOG_BUTTON_H
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