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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/dialogfactory.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 4/26/01 10:37a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __DIALOG_FACTORY_H
- #define __DIALOG_FACTORY_H
- #include "dialogbase.h"
- ////////////////////////////////////////////////////////////////
- //
- // DialogFactoryBaseClass
- //
- ////////////////////////////////////////////////////////////////
- class DialogFactoryBaseClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- virtual void Do_Dialog (void) = 0;
- };
- ////////////////////////////////////////////////////////////////
- //
- // DialogFactoryClass
- //
- ////////////////////////////////////////////////////////////////
- template<class T>
- class DialogFactoryClass : public DialogFactoryBaseClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- void Do_Dialog (void) { T *dialog = new T; dialog->Start_Dialog (); REF_PTR_RELEASE (dialog); }
- };
- #endif //__DIALOG_FACTORY_H
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