dialogtext.h 3.7 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/wwui/dialogtext.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 10/26/01 12:25p $*
  29. * *
  30. * $Revision:: 9 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __DIALOG_TEXT_H
  39. #define __DIALOG_TEXT_H
  40. #include "dialogcontrol.h"
  41. #include "vector3.h"
  42. #include "render2d.h"
  43. #include "render2dsentence.h"
  44. ////////////////////////////////////////////////////////////////
  45. //
  46. // DialogTextClass
  47. //
  48. ////////////////////////////////////////////////////////////////
  49. class DialogTextClass : public DialogControlClass
  50. {
  51. public:
  52. ////////////////////////////////////////////////////////////////
  53. // Public constructors/destructors
  54. ////////////////////////////////////////////////////////////////
  55. DialogTextClass (void);
  56. virtual ~DialogTextClass (void) {}
  57. ////////////////////////////////////////////////////////////////
  58. // Public methods
  59. ////////////////////////////////////////////////////////////////
  60. // RTTI
  61. DialogTextClass *As_DialogTextClass (void) { return (this); }
  62. //
  63. // From DialogControlClass
  64. //
  65. void Render (void);
  66. protected:
  67. ////////////////////////////////////////////////////////////////
  68. // Protected methods
  69. ////////////////////////////////////////////////////////////////
  70. void On_Create (void);
  71. void Create_Text_Renderer (void);
  72. ////////////////////////////////////////////////////////////////
  73. // Protected member data
  74. ////////////////////////////////////////////////////////////////
  75. Render2DSentenceClass TextRenderer;
  76. Render2DSentenceClass GlowRenderer;
  77. Render2DClass ControlRenderer;
  78. bool IsTitle;
  79. };
  80. #endif //__DIALOG_TEXT_H