dialogtransition.h 4.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/wwui/dialogtransition.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 6/27/01 9:56a $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __DIALOG_TRANSITION_H
  39. #define __DIALOG_TRANSITION_H
  40. #include "refcount.h"
  41. ///////////////////////////////////////////////////////////////////////////////
  42. //
  43. // DialogTransitionClass
  44. //
  45. ///////////////////////////////////////////////////////////////////////////////
  46. class DialogTransitionClass : public RefCountClass
  47. {
  48. public:
  49. ////////////////////////////////////////////////////////////////////////
  50. // Public constants
  51. ////////////////////////////////////////////////////////////////////////
  52. enum TYPE
  53. {
  54. SCREEN_OUT = 0,
  55. SCREEN_IN
  56. };
  57. ////////////////////////////////////////////////////////////////////////
  58. // Public constructors/destructors
  59. ////////////////////////////////////////////////////////////////////////
  60. DialogTransitionClass (TYPE type = SCREEN_OUT);
  61. virtual ~DialogTransitionClass (void);
  62. ////////////////////////////////////////////////////////////////////////
  63. // Public methods
  64. ////////////////////////////////////////////////////////////////////////
  65. //
  66. // Configuration
  67. //
  68. virtual void Set_Type (TYPE type) { Type = type; }
  69. TYPE Get_Type (void) const { return Type; }
  70. //
  71. // Frame updates
  72. //
  73. virtual void Render (void) {}
  74. virtual void On_Frame_Update (void) {}
  75. //
  76. // Flow control
  77. //
  78. virtual bool Is_Complete (void) { return true; }
  79. protected:
  80. ////////////////////////////////////////////////////////////////////////
  81. // Protected methods
  82. ////////////////////////////////////////////////////////////////////////
  83. //virtual void Update_Renderer (void);
  84. ////////////////////////////////////////////////////////////////////////
  85. // Protected member data
  86. ////////////////////////////////////////////////////////////////////////
  87. //Render2DClass Renderer;
  88. //Render2DClass SwipeRenderer;
  89. TYPE Type;
  90. //int MaxTime;
  91. //int Timer;
  92. };
  93. #endif //__DIALOG_TRANSITION_H