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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/dialogtransition.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 6/27/01 9:56a $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __DIALOG_TRANSITION_H
- #define __DIALOG_TRANSITION_H
- #include "refcount.h"
- ///////////////////////////////////////////////////////////////////////////////
- //
- // DialogTransitionClass
- //
- ///////////////////////////////////////////////////////////////////////////////
- class DialogTransitionClass : public RefCountClass
- {
- public:
- ////////////////////////////////////////////////////////////////////////
- // Public constants
- ////////////////////////////////////////////////////////////////////////
- enum TYPE
- {
- SCREEN_OUT = 0,
- SCREEN_IN
- };
-
- ////////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////////////
- DialogTransitionClass (TYPE type = SCREEN_OUT);
- virtual ~DialogTransitionClass (void);
- ////////////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////////////
-
- //
- // Configuration
- //
- virtual void Set_Type (TYPE type) { Type = type; }
- TYPE Get_Type (void) const { return Type; }
-
- //
- // Frame updates
- //
- virtual void Render (void) {}
- virtual void On_Frame_Update (void) {}
- //
- // Flow control
- //
- virtual bool Is_Complete (void) { return true; }
- protected:
- ////////////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////////////
- //virtual void Update_Renderer (void);
- ////////////////////////////////////////////////////////////////////////
- // Protected member data
- ////////////////////////////////////////////////////////////////////////
- //Render2DClass Renderer;
- //Render2DClass SwipeRenderer;
- TYPE Type;
- //int MaxTime;
- //int Timer;
- };
- #endif //__DIALOG_TRANSITION_H
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