| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : wwui *
- * *
- * $Archive:: /Commando/Code/wwui/imagectrl.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 10/22/01 4:12p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "imagectrl.h"
- #include "texture.h"
- #include "assetmgr.h"
- #include "stylemgr.h"
- //////////////////////////////////////////////////////////////////////
- //
- // ImageCtrlClass
- //
- //////////////////////////////////////////////////////////////////////
- ImageCtrlClass::ImageCtrlClass (void)
- {
- //
- // Configure the renderers
- //
- StyleMgrClass::Configure_Renderer (&ControlRenderer);
- StyleMgrClass::Configure_Renderer (&TextureRenderer);
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // ~ImageCtrlClass
- //
- //////////////////////////////////////////////////////////////////////
- ImageCtrlClass::~ImageCtrlClass (void)
- {
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Create_Control_Renderer
- //
- //////////////////////////////////////////////////////////////////////
- void
- ImageCtrlClass::Create_Control_Renderer (void)
- {
- Render2DClass &renderer = ControlRenderer;
- //
- // Configure this renderer
- //
- renderer.Reset ();
- renderer.Enable_Texturing (false);
- //
- // Determine which color to draw the outline in
- //
- int color = StyleMgrClass::Get_Line_Color ();
- int bkcolor = StyleMgrClass::Get_Bk_Color ();
- if (IsEnabled == false) {
- color = StyleMgrClass::Get_Disabled_Line_Color ();
- bkcolor = StyleMgrClass::Get_Disabled_Bk_Color ();
- }
- //
- // Draw the control's outline
- //
- if ( Style & WS_BORDER == WS_BORDER ) {
- renderer.Add_Outline (Rect, 1.0F, color);
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Create_Texture_Renderer
- //
- //////////////////////////////////////////////////////////////////////
- void
- ImageCtrlClass::Create_Texture_Renderer (void)
- {
- Render2DClass &renderer = TextureRenderer;
- //
- // Simply draw the texture inside the control
- //
- renderer.Reset ();
- if (renderer.Peek_Texture () != NULL) {
- renderer.Add_Quad (Rect);
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Set_Texture
- //
- //////////////////////////////////////////////////////////////////////
- void
- ImageCtrlClass::Set_Texture (const char *texture_name)
- {
- //
- // Assign the texture to the renderer
- //
- TextureClass *texture = WW3DAssetManager::Get_Instance ()->Get_Texture (texture_name, TextureClass::MIP_LEVELS_1);
- TextureRenderer.Set_Texture (texture);
- REF_PTR_RELEASE (texture);
- //
- // Force an update
- //
- Set_Dirty ();
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Render
- //
- ////////////////////////////////////////////////////////////////
- void
- ImageCtrlClass::Render (void)
- {
- //
- // Recreate the renderers (if necessary)
- //
- if (IsDirty) {
- Create_Control_Renderer ();
- Create_Texture_Renderer ();
- }
- //
- // Render the image...
- //
- TextureRenderer.Render ();
- ControlRenderer.Render ();
- DialogControlClass::Render ();
- return ;
- }
|