imagectrl.h 3.7 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : wwui *
  23. * *
  24. * $Archive:: /Commando/Code/wwui/imagectrl.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 8/30/01 9:51a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __IMAGECTRL_H
  39. #define __IMAGECTRL_H
  40. #include "render2d.h"
  41. #include "dialogcontrol.h"
  42. //////////////////////////////////////////////////////////////////////
  43. //
  44. // ImageCtrlClass
  45. //
  46. //////////////////////////////////////////////////////////////////////
  47. class ImageCtrlClass : public DialogControlClass
  48. {
  49. public:
  50. ///////////////////////////////////////////////////////////////////
  51. // Public constructors/destructors
  52. ///////////////////////////////////////////////////////////////////
  53. ImageCtrlClass (void);
  54. virtual ~ImageCtrlClass (void);
  55. ///////////////////////////////////////////////////////////////////
  56. // Public methods
  57. ///////////////////////////////////////////////////////////////////
  58. //
  59. // Inherited
  60. //
  61. void Render (void);
  62. //
  63. // Configuration
  64. //
  65. void Set_Texture (const char *texture_name);
  66. protected:
  67. ///////////////////////////////////////////////////////////////////
  68. // Protected methods
  69. ///////////////////////////////////////////////////////////////////
  70. void Create_Control_Renderer (void);
  71. void Create_Texture_Renderer (void);
  72. ///////////////////////////////////////////////////////////////////
  73. // Protected member data
  74. ///////////////////////////////////////////////////////////////////
  75. Render2DClass ControlRenderer;
  76. Render2DClass TextureRenderer;
  77. };
  78. #endif //__IMAGECTRL_H