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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/inputctrl.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/15/02 6:33p $*
- * *
- * $Revision:: 8 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __INPUTBOX_CTRL_H
- #define __INPUTBOX_CTRL_H
- #include "dialogcontrol.h"
- #include "vector3.h"
- #include "render2dsentence.h"
- #include "bittype.h"
- ////////////////////////////////////////////////////////////////
- // Special virtual keys
- ////////////////////////////////////////////////////////////////
- #define VK_MOUSEWHEEL_UP 0x100
- #define VK_MOUSEWHEEL_DOWN 0x101
- ////////////////////////////////////////////////////////////////
- //
- // InputCtrlClass
- //
- ////////////////////////////////////////////////////////////////
- class InputCtrlClass : public DialogControlClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- InputCtrlClass (void);
- virtual ~InputCtrlClass (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // From DialogControlClass
- //
- void Render (void);
- //
- // Key assignment access
- //
- int Get_Key_Assignment (void) const { return KeyAssignment; }
- void Set_Key_Assignment (int game_key_id, const WideStringClass &key_name);
- //
- // User data support
- //
- uint32 Get_User_Data (void) { return UserData; }
- void Set_User_Data (uint32 data) { UserData = data; }
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- void On_LButton_Down (const Vector2 &mouse_pos);
- void On_RButton_Down (const Vector2 &mouse_pos);
- void On_MButton_Down (const Vector2 &mouse_pos);
- void On_LButton_Up (const Vector2 &mouse_pos);
- void On_Set_Cursor (const Vector2 &mouse_pos);
- void On_Set_Focus (void);
- void On_Kill_Focus (DialogControlClass *focus);
- bool On_Key_Down (uint32 key_id, uint32 key_data);
- void On_Create (void);
- void On_Mouse_Wheel (int direction);
- void Update_Client_Rect (void);
-
- void On_New_Key (int vkey_id);
- void Create_Control_Renderers (void);
- void Create_Text_Renderers (void);
- ////////////////////////////////////////////////////////////////
- // Protected member data
- ////////////////////////////////////////////////////////////////
- Render2DSentenceClass TextRenderer;
- Render2DClass ControlRenderer;
- Render2DClass HilightRenderer;
- int KeyAssignment;
- int MouseIgnoreTime;
- uint32 UserData;
- int PendingKeyID;
- };
- #endif //__INPUTBOX_CTRL_H
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