inputctrl.h 4.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/wwui/inputctrl.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/15/02 6:33p $*
  29. * *
  30. * $Revision:: 8 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __INPUTBOX_CTRL_H
  39. #define __INPUTBOX_CTRL_H
  40. #include "dialogcontrol.h"
  41. #include "vector3.h"
  42. #include "render2dsentence.h"
  43. #include "bittype.h"
  44. ////////////////////////////////////////////////////////////////
  45. // Special virtual keys
  46. ////////////////////////////////////////////////////////////////
  47. #define VK_MOUSEWHEEL_UP 0x100
  48. #define VK_MOUSEWHEEL_DOWN 0x101
  49. ////////////////////////////////////////////////////////////////
  50. //
  51. // InputCtrlClass
  52. //
  53. ////////////////////////////////////////////////////////////////
  54. class InputCtrlClass : public DialogControlClass
  55. {
  56. public:
  57. ////////////////////////////////////////////////////////////////
  58. // Public constructors/destructors
  59. ////////////////////////////////////////////////////////////////
  60. InputCtrlClass (void);
  61. virtual ~InputCtrlClass (void);
  62. ////////////////////////////////////////////////////////////////
  63. // Public methods
  64. ////////////////////////////////////////////////////////////////
  65. //
  66. // From DialogControlClass
  67. //
  68. void Render (void);
  69. //
  70. // Key assignment access
  71. //
  72. int Get_Key_Assignment (void) const { return KeyAssignment; }
  73. void Set_Key_Assignment (int game_key_id, const WideStringClass &key_name);
  74. //
  75. // User data support
  76. //
  77. uint32 Get_User_Data (void) { return UserData; }
  78. void Set_User_Data (uint32 data) { UserData = data; }
  79. protected:
  80. ////////////////////////////////////////////////////////////////
  81. // Protected methods
  82. ////////////////////////////////////////////////////////////////
  83. void On_LButton_Down (const Vector2 &mouse_pos);
  84. void On_RButton_Down (const Vector2 &mouse_pos);
  85. void On_MButton_Down (const Vector2 &mouse_pos);
  86. void On_LButton_Up (const Vector2 &mouse_pos);
  87. void On_Set_Cursor (const Vector2 &mouse_pos);
  88. void On_Set_Focus (void);
  89. void On_Kill_Focus (DialogControlClass *focus);
  90. bool On_Key_Down (uint32 key_id, uint32 key_data);
  91. void On_Create (void);
  92. void On_Mouse_Wheel (int direction);
  93. void Update_Client_Rect (void);
  94. void On_New_Key (int vkey_id);
  95. void Create_Control_Renderers (void);
  96. void Create_Text_Renderers (void);
  97. ////////////////////////////////////////////////////////////////
  98. // Protected member data
  99. ////////////////////////////////////////////////////////////////
  100. Render2DSentenceClass TextRenderer;
  101. Render2DClass ControlRenderer;
  102. Render2DClass HilightRenderer;
  103. int KeyAssignment;
  104. int MouseIgnoreTime;
  105. uint32 UserData;
  106. int PendingKeyID;
  107. };
  108. #endif //__INPUTBOX_CTRL_H